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Re: SG2tweaks

From: Infojunky <infojunky@c...>
Date: Sun, 03 Apr 2005 21:54:42 +0100
Subject: Re: SG2tweaks

Laserlight wrote:
>>>I'm also inclined to make fireteams, not squads, the maneuver unit
> 
> for
> 
>>>SG, which would help a bit....but that's an old debate.
>>
>>Really what is the difference?
> 
> 
> The main thing is that SG is an odd sized game.  If you run a platoon
> using squads, you have 4-5 units, which is low for a wargame.  Two
> platoons is just an odd size, and a company is too big unless you have
> several players and all day. OTOH, if you break a squad down into two
> or three fireteams, then you have 8-15 units in a platoon, which is
> about the right size.  Further, most teams won't have more than one
> heavy weapon.

My what's the difference was more about how variable squad sizes are in 
the real world. I have seen squad refering to a few as 3 and as many as
16.
-- 
Evyn

"Scientia Est Potentia"

http://ceecom.net

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