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RE: Traveller + SG2/DS2/?

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 31 Mar 2005 09:16:19 +1000
Subject: RE: Traveller + SG2/DS2/?

How about we simply give vehicles "3 actions" per activation.  
They then have the option of zipping across the board or unloading
multiple
weapon systems at a target (or potentially move-fire-move).
The standard op-fire rules of "target takes a second move action" will
then
kick in, allowing you to shoot back (if you lived).

Brendan
'Neath Southern Skies

> -----Original Message-----
> From: owner-gzg-l@lists.CSUA.Berkeley.EDU
> [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of 
> Thomas Barclay
> Sent: Thursday, March 31, 2005 4:16 AM
> 
> 6. At the same time that that movement is wrong, and enemy 
> anti-armour equipment is too
> weak, also I agree with Allan that a fire action for a 
> vehicle needs to include more
> options. Perhaps you let every crew member that has a weapon 
> and isn't otherwise occupied
> fire. And firing on the move should be feasible too. A modern 
> MBT can sail along at
> maximum speed *across country* and the main gun rarely even 
> quivers with modern
> stabilization. (This should be a result of TL/expense)
> 
> TomB

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