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Traveller + SG2/SD2/??

From: "Thomas Barclay" <kaladorn@m...>
Date: Mon, 28 Mar 2005 11:38:31 -0500 (EST)
Subject: Traveller + SG2/SD2/??

The question isn't really does FMA need a Traveller version. We have no
idea what FMA
would need to be useful in that area (as an extension to the RPG or as a
stand-alone
skirmish game) because FMA isn't finalized, out, released, available,
etc. 

I find Striker (I have the original) interesting as a simulationist, but
too involved to
actually play. I find any of those games that require me to breakout
either a pad of paper
or a spreadsheet to build a vehicle (by first building the individual
components...) to be
a bit of a bother. I can build SG or even DS vehicles on the back of a
matchbook or on a
napkin. 

And Stargrunt and Dirtside could both be converted to handle Traveller.
I think it is
doable, but far from trivial in that Traveller represents a wider range
of tech than SG2
or DS2 right now. It also has different assumptions about some mobility
types. And
different ideas of the relative power of various weapons systems to the
baseline SG
equivalents. So, yes, I believe conversions can certainly be done, but
as someone who has
already worked on SG2 -> Traveller (different than Allan's because he
took the philosophy
of converting by system name - ie a traveller gauss rifle becomes a gzg
gauss rifle - and
I took the approach of converting by effect, trying to preserve the
relative balance in
the traveller world rather than just mapping to the gzg stats and
letting the balance be
determined by those stats), I don't think this effort is a trivial one. 

Traveller covers tech between 0 and 16+. I think in those terms,
Stargrunt 2 is set to
cover about TL6 to TL 10-12. Getting those extra TL in and getting in
the right balance of
weapons across TL and getting in things like grav vehicles that can fly
like VTOLs is a
bit of a challenge. Not impossible, but not trivial. Especially if you
need to modify the
DS2 point system. (Oerjan would be giving me an askance look for even
thinking of it, I'm
sure...) *grin*

And to Mike, I'm afraid I don't agree that you can use the DS2 point
system for SG2.
Infantry in DS2 != infantry in SG2. SG2 infantry is far more variable in
capability and
DS2's system is too course. Also some weapons systems exist in DS2 that
do not in SG2 and
vice versa. They are close, but not interchangeable. And for infantry,
the DS2 model is
not really sufficient. 

Anyway, I was just mulling the idea about. I want a good mechanism of
resolving platoon
sized battles or company sized battles with actual PCs from my Traveller
game involved. 

Tomb

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