Re: Fixing salvo missiles
From: Warbeads@a...
Date: Mon, 21 Mar 2005 17:40:13 EST
Subject: Re: Fixing salvo missiles
In a message dated 3/21/05 8:30:49 AM Pacific Standard Time,
jlhilal@yahoo.com writes:
--- Warbeads@aol.com wrote:
> Also, if you start making those 1D6 damage each SM's hit more
> often (potentially 6 - 36 points -- bye-bye anything but a cruiser
> or larger), then to keep game balance they need to 'cost more' else
> they become a uber-weapon.
OTOH, why waste such damage on overkilling something small? Also makes
larger ships more wary in the manner of 1900's wet-navy TBs and MTBs,
and an incentive to build TBDs.
J
Uh, well, as an ex-USAF type I don't like or use the 'Naval' model in
my
mind or games. Seems like the AF has at least as much potential to
control
space forces as the Navy of any nation or group. Or in the case of the
old Evil
Empire (real world, not miniatures) the Army!
Gracias,
Glenn "warbeads"