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Re: Greatest. Gaming. Table. Ever.

From: Rrok Anroll <coldnovemberrain_2000@y...>
Date: Tue, 15 Mar 2005 10:07:06 -0800 (PST)
Subject: Re: Greatest. Gaming. Table. Ever.

Although for FOG OF WAR games it would work.... players could use a dry
erase copy of the map to plot movement, which the ref could then plot
marks on the map to show where the units are... unit models wouldn't be
placed on the map until they actually had line of sight to the
opposition.... it >would< reduce the need for the old two-table method
mentioned in the 'Weight of Command' thread from a week or two ago...

--- "KH.Ranitzsch@t-online.de" <KH.Ranitzsch@t-online.de> wrote:
> -----Original Message-----
> > It works best with a limited visibility
> > game like Dungeons and Dragons, but I can see
> > possibilities with StarGrunt.
> Dedicated modellers might not like the flat table. No hills, trees,
> houses, walls, etc. that give that special look to a table. However,
> it
> might be used to projekt varioius markers onto a landscape - probably
> needs a lot of preparation. 

Remember, even light is shaped by the darkness that surrounds it, and
the true crafters are seldom ever seen. Welcome to the shadows kid.

		
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