Re: [VV] Agility
From: Nyrath the nearly wise <nyrathwiz@c...>
Date: Sun, 06 Mar 2005 10:45:56 -0500
Subject: Re: [VV] Agility
John Atkinson wrote:
> I'm not sure precisely what you mean? Why would a ship be clumsy in a
> hard vacuum? How would a ship be agile? I understand what you want
> in game terms, but I don't understand what it means in real-world
> terms?
Well, it is unclear if it means anything in real-world terms.
The way I understand it, an attempt is being made to
make an analogy between WWI destroyers and battleships
and hypothetical starships.
In WWI, destroyers were more agile than battleships
because they had less weight. This was done by
the simple expedient of having no armor.
Now, if an interplanetary ship:
[a] uses rockets for propulsion
[b] relies upon armor that masses a significant
fraction of the total mass of the ship
the agile analogy might hold.
But if either or both conditions are *not* true,
the analogy will not hold.
http://www.projectrho.com/rocket/rocket3t.html#shipgrid