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Re: FOGREs and Aussies

From: "Kr'rt Wasserman" <krrtgzg@g...>
Date: Thu, 3 Mar 2005 17:12:48 -0500
Subject: Re: FOGREs and Aussies

Tom, 
How do you explain the EGM (Evil Game Master) membership card I saw in
your wallet?

Your response should have been "MUAHAHA" and be done with it... :)

-=Kr'rt
p.s.  See you at next quarter's meeting.  ;)

On Thu, 3 Mar 2005 17:04:19 -0500 (EST), Thomas Barclay
<kaladorn@magma.ca> wrote:
> Beth said, about me:
> "...who took a little while to figure out who the demented female with
the funny accent
> was "what is this a stealth trip?". How on Earth did we manage to
unintentionally keep a
> secret from TomB?!"
> 
> Tomb:
> I've been off the main list for more than a year or year and a half
now, only keeping up
> through list members, conventions, and the test list. So, it was, in
effect, a stealth
> trip. I didn't find out about it until late Friday afternoon. If I had
known, do you think
> I would have allowed visiting Royalty from Tasmania, the veritable
Queen of Nowhere
> Squared, to return home without proper gifts, such as a bottle of
Canadian Maple Syrup and
> maybe some Canadianna for the kiddies? No, not likley! Alas, I did not
know until moments
> beforehand...
> and my mortification remains.
> 
> The pleasure of your company, OTOH, was all mine. I am very happy you
could make it and
> hope to see you again, perhaps next time with the rest of the Fulton
cadre in tow, even
> that Derek fellow ;)
> 
> FOGRES:
> When I first saw the model, I thought to myself: That's big. Then I
saw they were playing
> in a mere 15mm. If I was to buy one, I'd have to make it for use with
Dirtside....
> <Muahhahahahahaa!>
> 
> The Weight of Command:
> 
> Tom McCarthy made an interesting point about 'optics'. He knows my
scrupulous honesty, so
> he knew that I didn't kill the Arms Dealer leader and XO out of some
sort of
> plot-manipulative spite. He also knows that when he lost a squad
leader and the SF
> interpreter, that wasn't an intentional machination. I just forget
sometimes as I ref how
> these things might appear to the players - it might have seemed a plot
manipulation of
> sorts. The reality was, in the latter case, I'd decided to start
counting casualties with
> the SF liaison, and Tom rolled hits on 1 and 2 (the liaison and the
squad leader right
> beside). Of course, if one didn't know that ahead of time, one might
think I picked them.
> Similarly, when Beth interrogated the first NPC, I had a QD vs. QD
check for info, and
> resolved him as a casualty (with a medic present because she was
playing nice). This
> represented impromptu interrogation by PA. In the second instance,
with the Arms Dealer
> leader, I asked Beth how nasty she was willing to be, and she said
"Any means necessary"
> so I resolved him as QD vs QD for info, and then as a casualty without
a medic for
> survival. Bad luck got him dead. And it just had happened, again
accidentally, that the XO
> was already dead (I made a roll to see how generally distributed the
codes were, something
> I hadn't thought to pre-decide, and the higher the number, the more
widely distributed - I
> rolled a 2. A 1 would have meant Arms Dealer CO alone. I made 2 CO +
XO. Sadly, both were
> gone by this point).
> 
> The long and the short of it is: In some types of scenarios, players
will doff their
> tinfoil hats for long enough to look for conspiracy in the results. As
it turned out in
> TWOC, I didn't communicate my systematic and equitable decisions, so
it might have
> appeared to some that I just arbitrarily killed off the people with
the code or who might
> be useful translators, etc. Next time, I'll be more clear on my method
to dispel confusion.
> 
> At the same time, all that led to Aaron getting a chance to play the
hero. And he did have
> several really sharp ideas!
> 
> Beth, and the others who I played with at ECC, you're all (with one C
notable H southern R
> fellow I who S might LASERLIGHT be an exception) welcome in my games.
I have to make the
> one exception due to the fact I think he is actually either an alien
inflitrator or else
> he has some sort of infernal connections. In either event, I can't
shoot him....
> successfully... and that makes me feel baaaa-d. Mind you, not half as
bad as knowing he
> didn't have the players save my soul in Africa this year, which only
means he'll be goaded
> on to more of the same! I'm just happy Adrian pulled a fast one on
Chris in the very last
> moment... it is nice to see the goat getter get his goat got
grotesquely (say that fast
> four or five thousand times...) LOL! :)
> 
> Fun, fun, much more fun than the code that followed.... :)
> 
> Tomb
>

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