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Re: [FT] Shhhh! In-game secrets...

From: "Eric Foley" <stiltman@t...>
Date: Fri, 11 Feb 2005 22:48:24 -0800
Subject: Re: [FT] Shhhh! In-game secrets...

Generally in my games around home with my ex-wife and once 
brother-in-law....

----- Original Message ----- 
From: "Flak Magnet (Tim)" <flakmagnet@comcast.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Monday, February 07, 2005 11:51 AM
Subject: [FT] Shhhh! In-game secrets...

> After a game has started (meaning ship designs are finalized, etc) do
you 
> guys
> and gals keep your SSDs secret from the other players or do you let
them 
> see
> them?

Only after the game, if there are wrecks of the ship in the battlefield,
and 
the winning side can then capture wreckage and reverse-engineer a rough
idea 
of the specs.

> If someone asks, is a player obligated to tell another player his
ship's
> velocity?

If the ship is not cloaked, yes.

> During the PDS allocation phase, is the player with the fighters
obligated 
> to
> accurately disclose what TYPES of fighters are contained in each
group?

No.  In fact, we generally require that PDS fires at a bulk number of 
fighters, figure out what percentage of fighters were destroyed, and
take 
that proportion of each fighter type away.

Keep in mind, this is in a setup where we used to abstract the fighter 
groups and you fired at the whole swarm in bulk rather than at
individual 
groups.  We also didn't use morale rules.  You rolled up your total
number 
of fighter kills, and took however many groups you needed off the board 
based on the results.

Eric (aka StiltMan) 

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