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Re: [FT] Shhhh! In-game secrets...

From: Dances With Rocks <kochte@s...>
Date: Mon, 07 Feb 2005 17:38:06 -0500
Subject: Re: [FT] Shhhh! In-game secrets...

"Flak Magnet (Tim)" wrote:
> 
> We have a polite difference of opinion in our FT group about what kind
of
> information should be freely shared during a game of Full Thrust, so I
> thought I'd ask what the rest of you think, or how you guys play it:
> 
> After a game has started (meaning ship designs are finalized, etc) do
you guys
> and gals keep your SSDs secret from the other players or do you let
them see
> them?

Generally play open SSD, but the few times that I've played closed
SSD we allowed knowledge of whather screens were up/down, and whether
firecontrols were active or not (PSBing that not all FireCons are
100% passive systems, that there are active elements to it; otherwise
how do you handle the "they're locking weapons!" bits? ;-). 

> If someone asks, is a player obligated to tell another player his
ship's
> velocity?

Yes. That should be readily obvious from simply observing the ship's
movement.

> During the PDS allocation phase, is the player with the fighters
obligated to
> accurately disclose what TYPES of fighters are contained in each
group?

We've always done so. Presumed it was generally known which type of
fighter is which (much as you might know an F-18 from an A-10), unless
it was a true "first encounter". That's the only time we have done
'hidden' fighter types.

> This last ?? isn't so much about in-game secrets:
> 
> I thought there was something about torpedo fighters being generally
banned
> from the Tuffleyverse canon by Jon T. himself, but I haven't been able
to
> find anything about that in the archives... am I mistaken completely?

I don't remember this, but my memory isn't always infalli...er, what
were we talking about again?

Mk

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