Re: [FT] Shhhh! In-game secrets...
From: damosan@c...
Date: Mon, 07 Feb 2005 20:54:00 +0000
Subject: Re: [FT] Shhhh! In-game secrets...
> We have a polite difference of opinion in our FT group about what kind
of
> information should be freely shared during a game of Full Thrust, so I
> thought I'd ask what the rest of you think, or how you guys play it:
I'd say you'd only give them the amount of hull damage a craft has and
that's it. How would I know, as an opposing ship captain, if that ship
1,000,000 bogo-pseudo-au away has a downed beam 2?
The only way I'd know is if the other ship failed to shoot with it.
As to fighters I'm under the impression that the bridge crew/systems
would have a pretty good guess as to the type of fighter based on its
current track.
Same with ship velocity...that is just known to the opposing fleets.
--
Damo