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Re: [semi-VV] Multiple resources - a method to balancing economic might

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 07 Feb 2005 20:30:04 +0100
Subject: Re: [semi-VV] Multiple resources - a method to balancing economic might

Binhan Lin wrote:

>The actual game mechanic should be diminishing returns - as you get
more 
>of something, the value of each unit decreases so that it becomes more 
>difficult to gain significant advantages as you increase in
number/power etc.

Directly diminishing returns, or a need to provide sizable garrisons to 
prevent your conquests from revolting (which gives essentially the same 
effect in a more indirect way), or something else entirely - as long as 
there is *something*..Exactly how you implement it depends entirely on
how 
detailed you want to make your campaign's economic rules; the concept
you 
describe looks even more complex than the old Imperial StarFire, which
were 
a fun read but a *pain* to use in actual games :-(

Later,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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