Re: [semi-VV] Multiple resources - a method to balancing economic might
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 07 Feb 2005 20:30:04 +0100
Subject: Re: [semi-VV] Multiple resources - a method to balancing economic might
Binhan Lin wrote:
>The actual game mechanic should be diminishing returns - as you get
more
>of something, the value of each unit decreases so that it becomes more
>difficult to gain significant advantages as you increase in
number/power etc.
Directly diminishing returns, or a need to provide sizable garrisons to
prevent your conquests from revolting (which gives essentially the same
effect in a more indirect way), or something else entirely - as long as
there is *something*..Exactly how you implement it depends entirely on
how
detailed you want to make your campaign's economic rules; the concept
you
describe looks even more complex than the old Imperial StarFire, which
were
a fun read but a *pain* to use in actual games :-(
Later,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry