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Re: Game balance (no longer really very VV-related)

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Fri, 04 Feb 2005 20:03:06 +0100
Subject: Re: Game balance (no longer really very VV-related)

RBW wrote:

> >Because in a campaign, it is the ship's *strategic* value (let's call
this
> >SPV) which is important - and as I've discussed above, TPV =|= SPV.
IOW, no
> >matter which of the TPV and EPV systems you use in the campaign, the
> >players will very quickly figure out which ship designs give them the
> >highest *S*PV for the TPV or EPV points :-/
>
>So EPV ought, for maximum balance/diversity, to be defined as equal to
>SPV?

Ideally yes. The problem is to determine the SPV before the campaign
starts :-/

>(Which is itself probably some function of TPV - lowered for expendable

>weapons, raised some fixed amount per-ship, and otherwise furkled about
with.)

Pretty much. The SPV is a function of both TPV and various non-tactical 
factors like FTL speed, construction time, maintenance costs etc...
exactly 
which non-tactical factors affect the SPV depends entirely on what
campaign 
rules you're using, of course.

Later,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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