Re: [VV] Organics and other flavoring - RE: [VV] Vectorverse -- Ok so far?
From: Donald Hosford <Hosford.Donald@a...>
Date: Thu, 03 Feb 2005 17:52:04 -0500
Subject: Re: [VV] Organics and other flavoring - RE: [VV] Vectorverse -- Ok so far?
I agree in that each of the nations should have some effect, or style
-- whatever, that makes them unque, and fun to play.
IMHO "hard" tech is better than Bio-tech, any day.
But, I just could never wrap my mind around a bio based tech. I keep
having visions of a battle commander asking why some piece of vital
equipment won't work, and is told "its having a bad day...", or someone
was late with it's chow...
I personally don't think there should be so much "bio-tech" in sci-fi.
I am tired of seeing heros crawling though some creature's intestines or
other. Gross.
Donald Hosford
laserlight@quixnet.net wrote:
>From: B Lin
>
>
>>But if you're looking for flavor, then different tech foundations are
a
>>
>>
>good way to provide variety.
>
> I concur and the Unity will in fact be much more bio-tech orented than
>most other nations, with extensive genetic engineering, cloning, etc
which
>many other nations either can't or won't do. But it's a long step from
"we
>grew a human with built-in IR vision" or "we grew a stinging nettle
whose
>venom is an amphetamine" to get to "we grew a functioning battleship".
>Remember that we're not talking one hyperpower vs everyone else, we're
>talking about a balance of power system, and I don't think it's
plausible
>for one to have a tech base that different from the others.
>
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