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Re: [VV] Vectorverse FTL

From: Nyrath the nearly wise <nyrathwiz@c...>
Date: Mon, 31 Jan 2005 21:18:20 -0500
Subject: Re: [VV] Vectorverse FTL

Samuel Penn wrote:
> The latter leads to an interesting setup (you send off a fleet,
> and won't know the result of the battle until weeks later, when
> either your fleet returns or the enemy jumps in), but is
> difficult to run in a campaign (since players will tend to know
> where all their ships are and what has happened to them).

	The brilliant game designers at GDW solved that problem.
	Their solution provides 80% of the effect of
	double blind play, but with only 20% of the effort.
	http://www.projectrho.com/game/fifthfrontierwar.html

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