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Re: [VV] Vectorverse FTL

From: Ryan Gill <rmgill@m...>
Date: Mon, 31 Jan 2005 17:19:20 -0500
Subject: Re: [VV] Vectorverse FTL

At 2:58 PM -0500 1/31/05, Grant A. Ladue wrote:
>    And what do you do when the first weapon through the gate is a Nova
>  shot (or some equivalent)?

So energy weapons can transit the zone?

That makes it easy. I have 10 orbitals arranged around the entry 
point. Defense program, subroutine A says that if Orbital N takes a 
Nova Cannon Burst, then Orbitals 1-10 (less N) fire a burst through 
the jump point on the best possible axis through the gate. Then Fire 

All, nicely automated and ready to go.

>    I'm not saying that a fixed defense is completely impossible.  I'm
>  saying that it's probably so wildly expensive, even around a fixed
point like
>  a gate opening, that's you're not likely to see too much of them.  In
>  warfare, the best defense you have is mobility.

If your opponent has to cross a given point to get to your objective 
then fixed defenses that have more firepower and protection than a 
similarly priced mobile platform then the best defense is a fixed 

The lesson of the Battle of France is not that the Maginot line was 
irrelevant, but that France failed to block the end runs around the 
Maginot line and failed to have forces to block/defeat that mobile 
end run. Had the Maginot line run from Switzerland's mountains to the 
Channel, the Germans would have required an entirely different plan.

>Once you're fixed in place,
>  it's only a matter of time before the other side can assemble enough
>  overwhelm you.  If it was me, I'd limit the defenses around a gate to
a few
>  class 3 batteries and some salvo missile racks, and get down to the
fleet vs.
>  fleet battles right away.

Its still a cost issue. If you build fixed defenses, then Braindead 
fleet staff can't steal them away from a critical point. :-)
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