Re: [VV] Vectorverse FTL
From: "Grant A. Ladue" <ladue@c...>
Date: Mon, 31 Jan 2005 16:04:33 -0500 (EST)
Subject: Re: [VV] Vectorverse FTL
>
> The GZG Digest wrote:
>
> > Date: Mon, 31 Jan 2005 12:05:56 -0500 (EST)
> > From: "Grant A. Ladue" <ladue@cse.Buffalo.EDU>
> >
> > Hmm, I don't know how defendable *any* gate would really be. The
guy on the
> > other side can just push through large bundles of seeker missiles
and emp
> > devices. The attacker doesn't have to worry about hitting his own
ships at
> > all, so he can just pump seek and destroy weapons through.
>
> I haven't been following the Vectorverse thread for a number of
reasons,
> but the latest discussion on FTL caught my interest.
>
> I read an article in _Scientific American_ a couple of years ago about
a
> possible FTL travel device that used a "jump gate" in an interesting
> manner. The article was about negative energy, and it postulated that
> you could use it to create a "warp bubble". The ship inside would seem
> to be in normal space, but the bubble itself could travel at faster
than
> light speeds.
>
> You needed a device to create the bubble around the ship in the first
> place. That would be your jump gate. The ship needed some method of
> maintaining the bubble (in FT terms this would be the FTL drive,
though
> it doesn't actually "drive" the ship anywhere). Once formed, the
bubble
> would travel in a straight line. I'm not sure how it regulated speed,
> but I think there was a method.
>
Hmm, what happens when a bubble hits an object? I'm thinking that
you could
put an ftl generator in an asteroid, aim it at the other guy's planet,
and
bubble away. Worst case scenario: the other guys can make huge rocks
moving
at significant "normal" speeds pop out of the bubble just outside of
your
planet's atmosphere. Nasty!
grant