Re: [VV] Vectorverse FTL
From: "Laserlight" <laserlight@q...>
Date: Fri, 28 Jan 2005 19:37:29 -0500
Subject: Re: [VV] Vectorverse FTL
> Having gates or fixed
> entrance loci lends itself to a lot of fixed defenses at those
points,
> which does not make for fun games.
Depends on how big the entrance loci are. A gate radius of10km that
can only accept one ship at a time would be too easy to defend. A
radius 1,000,000km gate would be a different story.
The converse problem is that if you can pop in anywhere, it implies
that you can pop out anywhere, which makes it tough to arrange a
battle--the weaker force just evades into FTL (if, in fact, FTL lets
you escape. If it doesn't, that implies FTL sensors, which implies
FTL communications, which I don't really want). Further, it makes it
difficult to defend fixed bases.