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Re: [VV] Vectorverse FTL

From: "Laserlight" <laserlight@q...>
Date: Fri, 28 Jan 2005 19:37:29 -0500
Subject: Re: [VV] Vectorverse FTL

> Having gates or fixed
> entrance loci lends itself to a lot of fixed defenses at those
points,
> which does not make for fun games.

Depends on how big the entrance loci are.  A gate radius of10km that
can only accept one ship at a time would be too easy to defend.  A
radius 1,000,000km gate would be a different story.

The converse problem is that if you can pop in anywhere, it implies
that you can pop out anywhere, which makes it tough to arrange a
battle--the weaker force just evades into FTL (if, in fact, FTL lets
you escape.  If it doesn't, that implies FTL sensors, which implies
FTL communications, which I don't really want).  Further, it makes it
difficult to defend fixed bases.

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