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Re: couple moreFT questions

From: J L Hilal <jlhilal@y...>
Date: Thu, 13 Jan 2005 08:05:15 -0800 (PST)
Subject: Re: couple moreFT questions

--- Andy Skinner <andyskinner@rcn.com> wrote:
> 
> How necessary is it to have scenarios for games where fleets aren't
> similar in make-up, though they cost the same in points?  We
> didn't have any asteroids or anything for "terrain".	We started with
> him on one end of a ping-pong table, us on the other.  If we'd
> started on opposite sides (not ends), and put him in the middle of
> his side and us on the ends of ours, we'd have been able to take
> advantage of his low thrust.

We set up the vast majority of our battles with the opposing fleets
starting on parallel courses in adjacent corners of the long table
edge, and use a floating/scrolling play area.

> 
> Or are these kinds of things balanced by weapon systems we aren't
> using yet?

Placed marker systems like salvo missiles and Phalon plasma bolts tend
to discourage the "turret in space".

J

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