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Re: [FT] Crew quality house rules

From: Doug Evans <devans@n...>
Date: Mon, 20 Dec 2004 10:35:56 -0600
Subject: Re: [FT] Crew quality house rules

>Look at the ship conditions of the navies of, say, Cote d'Ivoire or
>Nigeria.  (in fact, this argues more for "poorer crew quality means you
>take irreparable thresholds before the game starts")

This almost suggests campaign differences, such as a lack of
infrastructure
to maintain those ships. SFSFW's site has David Manley's rules for
shipyards, and covers some of this. He mentioned crew quality, but I
seem
to recall it was mostly folded into the above.

>Or to put it another way: if a first-rate NAC crew is facing a PAU
colonial
>crew in identical NAC frigates, which will have an advantage, and by
how
>much?

If they're raw enough, you'd have to roll for PAU's written orders being
followed, or setup in an inferior position. Nothing like starting with
someone on your baffles to suggest your previous maneuvers were less
than
sterling.

This MIGHT suggest inferior captaining, but if the crew is sluggish,
it's
as bad as mis-driving.

Then, there's further possibilities as to poor shots and inability to
fix
anything...

The_Beast

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