Re: [FT] Crew quality house rules
From: "Allan Goodall" <agoodall@a...>
Date: Mon, 20 Dec 2004 08:39:55 -0600
Subject: Re: [FT] Crew quality house rules
On 18 Dec 2004 at 23:00, The GZG Digest wrote:
> >I like the idea of doing crew quality stuff but what about the
> technology? All things being equal would a poor crew really misread
> the dials and instruments so much to warrent a d10?
Yep.
The issue is one of training.
1) How well does the crew do their job under ideal circumstances? This
would be the "reading the dials and instruments", and most navies in the
Tuffleyverse, I suspect, could manage this part at least more-or-less
competently. But is that the case with all navies? Is there even the
remote likelihood that a rookie scanner tech might yell, "Dummy salvo
missiles inbound, range 10,000 kilometres!" during a training exercise
when, in fact, he had the scanner scale wrong and the range is actually
100,000 km, or 1,000 km? And how good is the user interface on these
ships, anyway? I'm willing to bet that more than one Tuffleyverse nation
contracts out to the "lowest bidder".
2) How well does the crew do their job when things get hairy? This is
where training and panic collide. Are the crew able to read "the dials
and instruments" effectively when their scanners show a cloud of _real_
salvo missiles headed right at them? When the commander yells at them to
take evasive maneuvers, do they punch in the orders correctly and
immediately, or do they sit stunned for a couple of seconds?
3) How well does the crew do the job of the guy next to him when there
are combat losses? Are the crews cross trained? If so, how well are they
cross trained? Can a beam gunner take over p-torp control? Can a beam
gunner pilot the ship? Does the technology allow the ship to be piloted
from the forward gun turret in dire circumstances? Or can the ship only
be piloted from the bridge or the combat bridge?
4) How well does the crew handle combat losses from a psychological
standpoint? Will crew members panic at the sight of the person next to
them having the top half of his body vaporized by a penetrating beam
shot? Or will they sit stoically at their post and do their job? Will
they panic and head for the escape pods the moment the ship takes
damage,
or will they stay at their posts when ordered even though they know one
more hit will destroy the ship? If the crew panics, all the technology
in
the world (except for sentient AI, and if you have that why have people
in the ships?) can't save the ship.
5) How well does the commander and his immediate staff handle stress?
The
crew can read their "dials and instruments" correctly and efficiently,
but it means little if the commander himself panics, yells orders, and
then changes his mind twenty seconds later.
I think crew quality is entirely valid, even in the Tuffleyverse where
all the crew members have to do is read "dials and instruments".
---
Allan Goodall http://www.hyperbear.com
agoodall@att.net agoodall@hyperbear.com
"We come into the world and take our chances
Fate is just the weight of circumstances
That's the way that Lady Luck dances
Roll the bones." - Neil Peart, Rush