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Re: Responce: [FT] Tug/Tender Rule Q/A

From: Thomas Westbrook <tom_westbrook@y...>
Date: Mon, 13 Dec 2004 16:43:26 -0800 (PST)
Subject: Re: Responce: [FT] Tug/Tender Rule Q/A

Off the top of my head since I can't lay my hands on the actual sheets. 
They were do under the FT and MT rules and not FB2.
 
Barge
 
Total Mass 50
NSD Rating 2
1*3 arc 'B' Battery
3 PDFS
1 FCS (free)
Partial Aerodynamic Hull
Cargo 4 mass +/-
 
Tug
Total  Mass 100
FTL (Tug) 
NSD Rating 2 
2*3 arc "B" battery
FCS (1 free)

DOCAgren@aol.com wrote:

In a message dated 12/13/04 2:09:47 AM,
owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:

Date: Sun, 12 Dec 2004 07:29:28 -0600
From: Doug Evans <devans@nebraska.edu>
Subject: Re: [FT] Tug/Tender Rule Question

I do know most of the cost analysis I've seen suggested you didn't gain
a lot by using a battlerider scheme, and a strong argument could be made
to keep the danger to the tender low.>>

     This I have noticed already, but it an idea I'm working with, to
maybe give my homeground small power a favor all it own.

<<Date: Sun, 12 Dec 2004 15:47:51 +0000
From: Roger Burton West <roger@firedrake.org>
Subject: Re: [FT] Tug/Tender Rule Question

On Sun, Dec 12, 2004 at 09:39:15AM -0600, Doug Evans wrote:

>Actually, it differentiates between tugs and tenders. Battle riders are
>normally thought to use tenders, and FB1 sez 'any ship can be made into
a
>TENDER by having internal bay space allocated to carry other ships'. On
the
>other hand, TUGS have to have hugely increased FTL systems.

The approach I have taken is that a tender is a ship with hangar bays;
the hull is made larger to accommodate them, and the FTL drive is
correspondingly larger to account for the increased ship mass.

A tug could either use a hard connection (as in Battletech) or "extend
the jump field". My preference is for the former, since it tends to
downplay the possibility of the jump field as a weapon; it also implies
that a tug could move ships around in normal space if necessary, which
seems to me a good idea. (Of course, one needs to recalculate available
thrust on the basis of the extra mass being hauled.).>>

     So according to FT1 pg 8, a Tender needs to spend mass for Hanger
Bays, but a Tug doesn't.  I'm with Roger that I think tugs need to have
a hard contact, because I can see the use otherwise as weapon.	And
using this logic, I beleive the Idea of Battleriders can use Tug rules,
and be attached by a hardpoint.

Date: Sun, 12 Dec 2004 16:42:05 -0800 (PST)
From: Thomas Westbrook <tom_westbrook@yahoo.com>
Subject: Re: [FT] Tug/Tender Rule Question

- --0-1067976583-1102898525=:54658
Content-Type: text/plain; charset=us-ascii

based on real world examples as a basis, the tender is a ship that
carries extra supplies - generlly ammunition and repari parts, armour
plating, structural rienforcment materials -and can do battle damage
repair (limitedly) on another ship and generally rearm them alas the
missile using ships.

The tug generally tows other ships or in the FT example STL barges.  I
in fgact had most of my civilian commerce based on the use of STL barges
and used tugs to m ove them from system to system.  Considering the
campiagn used travel time from FTL 'jump points' to planetside was a
matter of days, It was more feasible to have barges waiting at the Jump
point than for a FTL freighter to go from planet to jump point to
planetside.>>

     So basicly U are using the idea of Jumpships and Dropships used in
Battletech.  Interesting, I had not really looked at this model in FT,
but for civilian commerce this could work well.  Would it be possible to
see example of 1 of your Tugs and a Barge?

Thanks for answer and new thoughts given to me.

Have a Good One,
DOC Agren
     (Lurker on the Digest)

		
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