Re: FT Dragons [Little Long]
From: Rrok Anroll <coldnovemberrain_2000@y...>
Date: Sun, 12 Dec 2004 19:32:38 -0800 (PST)
Subject: Re: FT Dragons [Little Long]
Well I myself have nothing against psionics and magic being used in most
games... as long as theres a proper approach to it... I totally agree
that without the proper approach, then magic and psionics can spoil the
game almost as easily and as quickly as the words themselves are
spoken... to me it would perfectly okay to use psionics and magic...
provided that you try to use most of what's already there for the
rules... for instance... I could see Mage/Warlock fleets... or just
plain spelljammer battles... just use the rules that are already there
to represent the effects as much as possible, for instance... catapults
that hurl flaming projectiles could be pulse torpedos, lightning
ballistas would be an example of beam batteries, and so on... you'll
notice that the rules I used for the empathic blast really aren't
anything more than the EMP playtest rules given for the ORC fleets...
and the Claw Strike is nothing more than a modification of the ramming
rules given in FT2. Al!
so don't
forget that the dragon's are limited to one target each turn.
Sorry if I left the armor part out... armor is done as normal... like I
said... >start< with the Sa'Vasku rules... then use the mentioned
differences... And armor can be whatever, scales for reptilian, hardened
leather for avian, heck, it can be layers of extra-fluffy pillows in
case your dragons are the stuff of dreams
Something else I didn't mention because I was only toying with the idea
but went ahead and discarded it... The smaller dragons (Hatchlings,
Youths, some Adults) may not have FTL abilities, however, the trade off
is that the largest dragons (Ancients and some Elders) always have FTL
tug abilities (say 40-80 Mass at the least). As I said, I only toyed
with the idea and discarded it myself for the most part... but that's
not to say that you couldn't use it for some flavor... heck, I might
even try it a time or two.
As for the types of dragons, that's up to the player.. for the most part
I went with Western Dragons. As far as I know, there aren't many Eastern
dragons, if any, that have wings, and the number of limbs played a part
in how I came up with the rules... I think there should have been a
followup post that breaks down not only dragon ages but also mentions
the types of dragons I envisioned and the roles you would most likely
see each type of dragon in. But again, I suppose a player more
knowledgable on dragons from other cultures/regions could appropriately
designate their favorite types of dragons... and as I'm sure Jon T would
probably say... "if you don't like what something in the rules given,
then use whatever you do like!"
Thomas Westbrook <tom_westbrook@yahoo.com> wrote:
Not a bad idea. Other Sci Fi Genres such as Star Wars (mostly the WEG
RPG), Star Trek, DIsney etc. have had some kind of "dragon". Space is
full of races and object uncharted, so Why not.
however, I am totally opposed to any psionic PSB entering the game
period -- That's what I liked about FT in the first place was no
psionics/tlelpathy etc.. Other Sci Fi backgrounds like BG, B5, ST, SW,
Traveller . . . have psionic PBS and there are generally no bounds for
it excet that it is "Morally wrong to do X" which doesn't really stop
anybody. the next thing will be 'dragon' players loading the up and
enhancing on the psionics and blasting everything on the board before
the game starts, so then what's the point of playing?
Dragon also need to add 'armor' as the scales (assuming they are
reptilian) harden. Also for clans, Will is be norse vs Medevil vs asian
dragons?
Rrok Anroll <coldnovemberrain_2000@yahoo.com> wrote:
C. Dragonets (fighters) and Clutches (hanger bays) are costed and
treated like human fighters instead of Sa'Vasku drones.
D. The "Repair" pool is now renamed to the "Healing" pool.
Limitations
1. Dragons have STRONG bodies, at least 40% of a dragon is body.
3. Dragons are limited to 1 "Cortex Node/FireCon".
Weapons
4. Empathic Blast: Dragons have a psi weapon that's similar to an EMP
beam. The blast effects all systems on a target, including core systems.
All systems take a threshold check and on a 5 are lost for 1 round, on a
6 are lost for two rounds. All systems are rolled for once per die until
a system fails the check. Damage Control parties can be used as normal
to negate the effects.
I've also had a few thoughts about doing space whales...
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