Prev: Re: ORC Fleet Next: Re: FT Dragons [Little Long]

FT Dragons [Little Long]

From: Rrok Anroll <coldnovemberrain_2000@y...>
Date: Sat, 11 Dec 2004 15:02:25 -0800 (PST)
Subject: FT Dragons [Little Long]

Well, here's an idea I've been kicking around for a week or two now...
it's a fledgling idea, and though maybe I'd toss it to you folks for
feedback... 
 
 
 
The Stellar Dragon Clans
Designing space dragons is very similar to designing Sa'Vasku ships. In
fact, the Sa'Vasku were the initial starting point, to which various
modifications were made that seemed more fitting to the dragon theme.
One thing to keep in mind that space dragons were specifically designed
with a theme in mind, not tatical capability. So while a skilled
commander may be able to use space dragons to some devastating effect,
don't expect them to win every battle you play. Another thing to keep in
mind is that while many of the dragon weapons are designed to have
effects similar to a lot of the weapons of other races, and may seem
rather powerful comparatively, dragons will rarely have more than 3-4
weapons.
1. Space Dragon design follows most of the rules for the Sa'Vasku with a
key few changes. Those changes are:
   A. Dragons do not consume biomass. Instead, they have high point
costs to replace biomass consumption.
   B. Dragons don't use Sa'Vasku power generator rules. Instead, they
have a single heart. The heart makes threshold checks like any other
system, but failures reduce it by thirds. Power generation capacity is
listed by thirds, in a similar manner to how power generators are
listed, with the larger amounts (in case power generation isn't evenly
divisible by 3) listed last. EXAMPLE: 8 power points would be listed
2/3/3.
   C. Dragonets (fighters) and Clutches (hanger bays) are costed and
treated like human fighters instead of Sa'Vasku drones.
   D. The "Repair" pool is now renamed to the "Healing" pool.


Limitations
1. Dragons have STRONG bodies, at least 40% of a dragon is body.

2. All dragon weapons, with the exception of PDS, only fire in the
forward firing arcs (FP/F/FS).

3. Dragons are limited to 1 "Cortex Node/FireCon".

4. While Dragons can have more than one breath weapon, only one can be
fired during a round. Special breath weapons require a separate mount
from beam breath weapons.

5. Dragon beam weapons have a limit of five range bands.

6. Dragons are limited to a total of 2 wing weapons. Wing weapons follow
the standard dragon weapon rules (forward arcs only), and can only be
standard beam weapons.

7. Dragons are limited to a total of 2 pairs of claws.


Weapons
1. Claws: Take 5% mass per pair. Claw strikes are treated similar to
ramming attempts. Claw strikes must be declared in the movement orders,
and the dragon must end it's movement within 3 inches of it's target.
Dragon rolls a D6 and on a 5, one pair of claws strike successfully, on
a 6, both pairs (if dragon has more than one pair) strike. Damage is 1D6
per pair times velocity. Additionally, all surface systems (weapons,
sensors, drive systems) make a threshold check at one level higher than
the current threshold.

2. Beam Weapons (Breath, Gaze, & Wingtips): Dragon beam weapons fire
like Sa'Vasku stinger nodes, with each die of damage costing a number of
power points per range band. The cost of each range band is twice the
range band before it. EXAMPLE: 1/2/4/8/16.  The actual effects of the
beams however can be choosen each round at the time of firing. Dragon
beam weapons can be set as either Standard beams, EMP beams, or Grazer
beams. The costs of Standard Beams is 1/2/4/8/16; EMP Beams cost
2/4/8/16/32; and Grazer Beams cost 4/8/16/32/64.

3. Special Weapons (Breath): Dragons have a secondary breath weapon that
acts as their special effects or heavy weapon. In it's least powerful
role, the weapon can act like the Sa'Vasku pod launcher, firing the
equivalent of Leech pods or the human Pulse Torpedo. The cost of Pulse
Torpedos are 7 points per shot and the Leech pods are 14 points. In it's
most powerful role, the weapon fires like the Nova Cannon or Wave Gun,
costing 24 points for Wave Gun effects and 40 points for Nova Cannon
effects. In either of the more powerful modes, the dragon cannot fire
any other weapons, and may not have enough points left over for
defenses. The actual firing of either the Nova Cannon or Wave Gun
effects must be notated in the movement orders and  the dragon cannot
actually manouver or use thrust during that turn. The Speacial Breath
Weapon costs twice as much as a normal Breath Weapon.

4. Empathic Blast: Dragons have a psi weapon that's similar to an EMP
beam. The blast effects all systems on a target, including core systems.
All systems take a threshold check and on a 5 are lost for 1 round, on a
6 are lost for two rounds. All systems are rolled for once per die until
a system fails the check. Damage Control parties can be used as normal
to negate the effects.
 
 
 
I've also had a few thoughts about doing space whales...

		
---------------------------------
Do you Yahoo!?
 Yahoo! Mail - 250MB free storage. Do more. Manage less.

Prev: Re: ORC Fleet Next: Re: FT Dragons [Little Long]