Re: [OFFICIAL] Freighters/Merchants question....
From: Aaron Teske <mithramuse@y...>
Date: Thu, 11 Nov 2004 04:17:59 -0800 (PST)
Subject: Re: [OFFICIAL] Freighters/Merchants question....
--- Edward Lipsett <translation@intercomltd.com> wrote:
> on 04.11.11 10:26 AM, Bill Brush wrote:
> >
> > Thinking about this, I can foresee some fairly serious
> > design issues. The biggest, is how do you stop the
> > string once you have it in motion? Conservation of
> > momentum is going to be a real thorny problem if you've
> > got a string of containers a couple miles long let alone
> > a couple of hundred. There might not be any gravity to
> > worry about, but mass doesn't change just because your
> > out of the atmosphere.
>
> The cost in deltaV is the same in either case... And the
> sphere (or other hull) costs more in materials. The rest
> is just an engineering problem (he says glibly)...
Ah, yes... and, speaking from personal experience (not, alas,
with insterstellar cargo hauling, but personal experience
nonetheless) engineers so *love* to hear that phrase. <grin>
My vote would be for a structure; coming in loose as a string
gets into too many potential messes. Doesn't have to be *much*
of a structure (certainly not completely enclosed), but a
'backbone' at least. That's about the only reason I don't see a
sphere; while a cylinder isn't as volume efficient, you're also
reducing your forces on the outer components by a lot, keeping
them in tight with the axis of thrust for reaction drives.
Well, okay, 'a lot' is relative, I know; but still and all...
the reason some ships may be restricted to certain thrust levels
might not just be engine power. (Which I think has been
reflected in some 'overdrive' varient rules in the past.)
'Til later,
Aaron Teske
mithramuse@yahoo.com
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