RE: FT ship repair rules, support ships, Space Yards and Unreping
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 29 Sep 2004 12:52:34 +1000
Subject: RE: FT ship repair rules, support ships, Space Yards and Unreping
Also:
http://home.pacific.net.au/~southernskies/fthome.htm
under the campaign systems (probably the advanced system would be more
what
you want).
It is dependant on how you what to structure your strategic campaign
turns.
Brendan
'Neath Southern Skies
-----Original Message-----
From: Thomas Westbrook [mailto:tom_westbrook@yahoo.com]
Sent: Wednesday, September 29, 2004 12:07 PM
To: GZG-List
Subject: FT ship repair rules, support ships, Space Yards and Unreping
Being relatively new to the list, I am wondering if anybody knows of any
ship repair rules for FT, specifically in the GZG-L archive? I have few
campaign rules from various sources on the web (I forget where) and I
really
didn't really like them, but their a start.
Are there any rules for creating yard ships like the floating dry-docks
that
brought the USS Cole home, or modeled on the aviation repair ships of
WW2,
etc.? My idea for repair stems largely from descriptions of repair ship
in
Jane's fighting ships of WW2 and from stories of building destroyers in
a
week or so.
Also, are there any archived rules for UNREPing (Underway replenishment)
for
FT.
thanks
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