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Re: Initiative - was RE: Piquet

From: "Laserlight" <laserlight@q...>
Date: Tue, 28 Sep 2004 19:23:39 -0400
Subject: Re: Initiative - was RE: Piquet

> I wasn't criticising Piquet as a whole, just the aspect of the wide
swings in intiative that the rules have.

I'd call them Initiative Points, but SG already has IP for In
Position, so let's call them Command Points.  Let's say a Leader 1
commander is personally directing a Leadership-1 squad.  How many CP
should he get, as compared to a Ldr3 commander who is giving orders by
radio to a Ldr3 squad?

Should the number of Initiative Points you get per turn be random, or
fixed?

Half baked idea:
a) Each player has a fixed number of CP, based on his leadership
rating, and secretly designates how many CP he'll spend on which
units.
    i) you need not specify the same as your squad's LDR rating.  The
more you spend on a unit, the better your chance of having them
understand your order.
    ii) it's easier to lead a unit if you're there with it.
    iii) you can give an order to a group of your subunits, as long as
they're doing the same thing
b) Players alternate rolling to activate each unit.
c) If a unit either didn't get CP or blew its roll to activate, it
still can take some actions, eg
    i) Return Fire
    ii) Attempt to Go In Position
    iii) Fire on Enemy in Open

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