Re: Piquet
From: "laserlight@q..." <laserlight@quixnet.net>
Date: Mon, 27 Sep 2004 14:14:38 -0400
Subject: Re: Piquet
>With out going into excruciating detail, it uses an
alternating initiative system (sort of), when it's
your initiative, you get impetus (action points) to
spend activating your units. But, and this is the real
core of the system in my mind, what actions you are
allowed to take each turn depends on drawing cards
from a deck.
I've been mulling over something much the same for SG2, except that a
unit
would be able to take one of a limited number of Battle Drill actions--
eg
"Fire on enemy in open at RB3 or less", or "Return Fire", or "go In
Position"--even if the commander doesn't get any activation points.
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