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Re: [DS3] Dirtside Accelerator for Infantry

From: Indy <kochte@s...>
Date: Thu, 02 Sep 2004 12:37:29 -0400
Subject: Re: [DS3] Dirtside Accelerator for Infantry

Brian B wrote:
> 
> The only problem with the accelerator is it gives
> class 1 weapons of certain types as much lethality as
> class 5 weapons of other types.  I proposed a system
> to the test list a while back, I'm not sure if it's OK
> to present it to the main list yet.  If so, I believe
> OO has the details.

Just fyi, OO will be unavailable and incommunicado starting
next week for a month or more due to some major renovations
of the apartment block he lives in. He said he'll be able
to read some stuff from work, but private email will be
out and posting probably not possible.

Mk

> --- CS Renegade <njg@csrenegade.demon.co.uk> wrote:
> 
> > I've introduced the Dirtside Accelerator
> >
> [http://lists.firedrake.org/gzg/199903/msg00351.html]
> > at my local
> > club.
> >
> > Regarding the accelerator itself, we find that it
> > does deliver a
> > considerable increase in speed even before all those
> > irritating
> > repair rolls and "what about that damaged tank?"
> > cases are taken
> > into account. Against that, I'm having difficulty
> > losing my
> > "weapon X beats armour x" & "armour X is proof
> > against weapon x"
> > wargamer's mentality, where X > x.
> >
> > Am I correct in thinking that single opposed dice
> > give a flatter
> > distribution than drawing N chits against a fixed
> > target total,
> > when N > 2?  If so then this would account for my
> > reservations,
> > but it would lead us to replacing the unloved chit
> > litter on the
> > table with bucketloads of dice. I gather that there
> > is already a
> > rules system that does that.
> >
> > As published, the accelerator doesn't cater for
> > infantry other than
> > to publish a die for IVARs. Now it might be that
> > rules from SG2
> > could be dropped in to cover this discrepancy, but
> > not owning a
> > copy I offer the following alternatives: (zero
> > testing as always)
> >
> > Direct Translation Of Existing Rules (DS2 pages
> > 33-36)
> > ====================================
> > Ranges and limitations remain as per existing rules;
> > the following
> > purely replaces the chit draws.
> >
> > Militia / Line Infantry	   roll 1 D6
> > APFC / HEL / RFAC / HVC / MDC  roll 1 D6
> > APSW / Powered / DFFG / SLAM-3 roll 1 D8
> > SLAM-4			   roll 1 D10
> > SLAM-5			   roll 1 D12
> >
> > target Militia		   roll 1 D4
> > target Line Infantry	   roll 1 D6
> > target Powered Armour	   roll 1 D8
> >
> > target +1 die type if in soft cover
> > target +2 die types if urban or dug in
> >
> > Statistically a bit rough-and-ready, but spot checks
> > suggest that
> > these are not far from the current chances.
> >
> >
> > Alternative Infantry Rules
> > ==========================
> > This is more of a personal interpretation of the DS
> > arsenal; to
> > do this properly I'd need to rewrite bits of pg 6, 8
> > and 9, and
> > then re-examine the ranges and other governing rules
> > specified
> > later in the book.
> >
> > Militia			      roll 2 D4
> > Line Infantry, APFC 	      roll 4 D4
> > RFAC-1, HVC, most Powered Armour  roll 2 D6
> > APSW, SLAM-3		      roll 3 D6
> > MDC (cannister), SLAM-4	      roll 4 D6
> > SLAM-5, Powered Armour (AP)       roll 5 D6
> > RFAC-2			      roll 1 D8
> > DFFG			      roll 4 D8/D6
> > MDC (flechette)		      roll 2 D10
> > HEL 			      roll 1 D12
> >
> > target Militia		      roll 1 D4
> > target Line Infantry	      roll 1 D6
> > target Powered Armour	      roll 2 D6 (not
> > D6x2)
> >
> > firer  -1 die if target in any cover
> > target +1 die type if urban or dug in
> >
> > A hit is scored per single weapon die that exceeds
> > the total
> > thrown by the target, thus a weapon may eliminate
> > multiple
> > adjacent infantry stands.
> >
> > This makes some attempt to separate the chance of
> > hitting and
> > the chance of penetrating the personal armour of the
> > target;
> > if some of the chances I propose seem a bit strange
> > it's
> > because I've assumed that anything larger than
> > RFAC-2 is
> > mainly effective through blast or equivalent effect
> > rather
> > than a direct hit. Again, if I'm treading on ground
> > already
> > covered by SG2 then I'll quite happily entertain
> > suggestions
> > to buy a copy.
> >
> >
> > Both of these proposals beg the question of
> > artillery.
> >
> 
> =====
> "In life, you must try and be the type of person that your dog thinks
you are."
> 
> - Anonymous
> 
> 
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