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Re: [DS2] Vehicle Design

From: Glenn M Wilson <warbeads@j...>
Date: Sun, 01 Aug 2004 05:09:48 PDT
Subject: Re: [DS2] Vehicle Design

>Assuming that the point cost is only a measure of how
>effective something is on the battlefield.

Sam, that's a whole other debate on point systems.  What do they
represent - construction costs, effectiveness, etc.

Assuming that you use point systems the imperfect attempt to create
balanced point systems should not have glaringly unbalanced pieces. 
Systems for campaigns that use 'credits' for buying fleets are no
different then points per system basing it on some perceived absolute
value in effectiveness on a battlefield.  Of course in reality the
terrain affects systems interaction.  Infantry on a wide open plain on
the attack are less effective then when in densely closed terrain on the
defensive. But the trend seems to be towards point systems of some kind.

Two systems might cost the same in 'construction points' but be wildly
differently effective in function (Oertillery specialist ships in Full
Thrust will be less capable then ships designed to fight other ships in
a
open space encounter.)	But two ships with similar systems in similar
combat should have (if you use a point system) similar costs in
'scenario
points' [for lack of a better term.]

Gracias,
Glenn

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