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Fwd: Re: Re: [DS] Fast movers

From: Brian B <greywanderer987@y...>
Date: Fri, 30 Jul 2004 11:29:18 -0700 (PDT)
Subject: Fwd: Re: Re: [DS] Fast movers

sorry for the convoluted forwarding:
--- brian.bilderback@ece.com
<brian.bilderback@ece.com> wrote:
> KH.Ranitzsch wrote:
> 
>  > > Fast Aerospace and slow Aerospace?
>  >
> > Perhaps more like orbital bombardment, but with a
> > chance to hit the carrier
> > if you have lightspeed air defence weaponry.
> 
> Oh, ok.  I htought you were referring to on-board
close air support.  I
> agree that the offboard support options should
include not just offboard
> arty but also standoff air support.
> 
> Addressing this at the Onnboard tactical level only:
> 
> > > > Or just buy stealth and PSB it as a higher
speed
> > which makes the
> > > > plane harder to hit....
> > >
> > > Might work as a game mechanic, but rather too
> > abstract for my taste.
> 
> Well, for the time being, in DS II, it might be an
effective stopgap
> measure.
> 
> The
> > > "feel" of a game is not unimportant.
> 
> True, which brings us back to the idea of different
classes/speeds of
> Aerospace craft with appropriate modifiers to their
attacks and defense.
> 
> But an MDC mated to a dedicated ADFC should have
plenty of velocity to catch
> even a super-fast mover.
> 

=====
"In life, you must try and be the type of person that your dog thinks
you are."

- Anonymous

		
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http://promotions.yahoo.com/new_mailKH.Ranitzsch wrote:

 > > Fast Aerospace and slow Aerospace?
 >
> Perhaps more like orbital bombardment, but with a
> chance to hit the carrier
> if you have lightspeed air defence weaponry.

Oh, ok.  I htought you were referring to on-board close air support.  I
agree that the offboard support options should include not just offboard
arty but also standoff air support.

Addressing this at the Onnboard tactical level only:

> > > Or just buy stealth and PSB it as a higher speed
> which makes the
> > > plane harder to hit....
> >
> > Might work as a game mechanic, but rather too
> abstract for my taste.

Well, for the time being, in DS II, it might be an effective stopgap
measure.

The
> > "feel" of a game is not unimportant.

True, which brings us back to the idea of different classes/speeds of
Aerospace craft with appropriate modifiers to their attacks and defense.

But an MDC mated to a dedicated ADFC should have plenty of velocity to
catch
even a super-fast mover.

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