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Flanking

From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Wed, 28 Jul 2004 23:28:16 +0200
Subject: Flanking


----- Original Message -----
From: "John K Lerchey" <lerchey@andrew.cmu.edu>
>
> And where exactly does it say that you can look at my sheets to
determine
> what my armor is on any given vehicle at any given time?  I know that
it
> doesn't say that you can't do it, but quite frankly, if my opponent
> demanded to look over my sheets during the game, and spent extra time
to
> plan his attacks to be opimized for my armor, I'd be finding new
> opponents.

Well, in real life, once an army got hold of an enemy tank (or at least
good
information about it), they would quickly set out to analyze it and
develop
tactics to hit it where it hurts. Optimizing an attack against a enemy
arnour is part of tactics.

Whether you know an enemy's armour might be made part of a scenario
design.
But it certainly would be unreasonable to be able to switch armour
distirbutions for the same mini from one game to teh next to mislead the
enemy (though you could argue about switching around add-on armour).

> No it doesn't.  Yes, you can set your facing however you want at the
end
> of your move, but it's  FIFTEEN MINUTE TURN.	Hell, I can face my car
> anyway I want in a small alley in under 1 minute.  You can't do this
on
> open ground with a tank??
>
> Once the oppenent has moved, if you *had the movement* to get into a
> flanking position, then you could react and do flanking shots.  I
stand my
> earlier contention that the movement rates in the game combined with
the
> weapons ranges inhibit the ability to outflank anything.

Ymight still face the choice of which of two widely separated enemies to
face.

Also, there really should be rules that allow tanks to be shot at while
they
are moving.

Greetings
Karl Heinz

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