Re: Well, too interesting to drop all of the posts in this thread...
From: Glenn M Wilson <warbeads@j...>
Date: Tue, 27 Jul 2004 03:04:09 PDT
Subject: Re: Well, too interesting to drop all of the posts in this thread...
On Mon, 26 Jul 2004 19:44:41 -0700 (PDT) Brian B
<greywanderer987@yahoo.com> writes:
>--- Glenn M Wilson <warbeads@juno.com> wrote:
<snip>
>> >3. Allow for a greater variety of armor levels on
>> all
>> >sides of vehicles.
>>
>> Sure, although this slightly complicates angle of
>> attack since you now
>> have at least three values (top being only relevant
>> for top attacking
>> systems.)
>
>Actually, 6 values: front, rear, top, bottom, and
>sides.
>
<snip>
Six? Each side can be set at a different value? Why would you do that?
>
>> >8. Expanded C3 rules that allow for greater and/or
>> >less reliance on on-board C3 element.
>>
>> Depends on implementation.
>
>Some of it has been discussed on the list before, but
>I'd be happy to expound later. If you're curious, let
>me know, and change the thread title.
>
Seems like we would go down the same path so I'll pass.
<snip>
>> >11. Expanded rules for Biped Vs. Quadruped+
>> walkers,
>> >walker speeds independent from "Infantry
>> walker/combat
>> >walker/transport walker" designations
>>
>> Well that could be done for all modes of movement.
>
>Currently, all other modes of movement are based on
>mobility type. For walkers, it's based on function.
>
>
<snip>
Poorly stated on my part. Are we talking Fast/Slow like currently or
something like "pay per inch" costing? Or adding medium across the
board
to include Walkers?
>> >20. 5 levels of firecon for single-range weapons
>> like
>> >GMS, CBR, and HEL's
>>
>> Interesting.
>
>I'd advocate the same change for other weapons, but
>what do you do with a weapon whose Firecon is D4 at
>short range, or d12 at long range?
>
<snip>
That would require GMS to be 'ranged' which, compared to rewriting other
rules/adding complexity with new rules listed by some, seems a lot
less
of a change then others suggested/required by some.
Gracias,
Glenn
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