DS 2 questions was Re: Philosophy/Design of SF War Games
From: Glenn M Wilson <warbeads@j...>
Date: Mon, 26 Jul 2004 18:15:57 PDT
Subject: DS 2 questions was Re: Philosophy/Design of SF War Games
On Tue, 27 Jul 2004 09:54:47 +1000 "Robertson, Brendan"
<Brendan.Robertson@dva.gov.au> writes:
>Replies inline:
>
<snip>
>> 5. PDS that can engage incoming MDC/HKP/HVC/SLAM
>> attacks.
>
>That's already subsumed into the attack roll mechanics.
>
<snip>
Really? Then there is a difference firing a MDC versus different kinds
of PDS in DS2? Page or archive message, please...
>> 17. Remove rule permitting fire of only 1 weapon
>> system per turn
>
>Play balance issue. As soon as you remove this, all sorts of weird
>things
>start happening. It has been errata'd to one weapon per *activiation*
>anyway.
>
Perhaps but Zumbro's Vietnam armor experiences in his book suggests that
DS 2 is less then reflective of that capability. There they fired at
mutiple targets (multiple targeted APSW type weapons plus the main gun
at same or different targets.)
DS 2 has the ability to re-actrivate unitd like SG 2? Did I miss some
errata/change? I was under the impression that the wording on page 18
was still in force.
Gracias,
Glenn
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