Re: (DS): Systems per Class
From: Brian B <greywanderer987@y...>
Date: Sun, 25 Jul 2004 14:24:53 -0700 (PDT)
Subject: Re: (DS): Systems per Class
--- "John K. Lerchey" <lerchey@andrew.cmu.edu> wrote:
> I have to agree with Glenn on this one. If the game
> loses the "tanks and
> infantry and artillery and air units fighting each
> other" feel, being
> replaced by something like nanotech and
> cyberwarfare, while it could be
> interesting, it's NOT what I'd want to play.
And I think you'd be hard pressed to find anyone in
disagreement on this point. But I think you're either
misunderstanding or misrepresenting the points OO was
trying to make -- an inadvertent straw man, if you
will, because I don't think he was advocating
eliminating these elements, but rather increasing the
resources available to all of them.
> There is plenty of sci fi (Hammers Slammers,
> Shelly's Cadet, Luitenant,
> Captain, etc. series, the Bolo books, Legion of the
> Damned, Last Legion,
> FIST, and others) that incorporate things that have
> been mentioned in the
> postings (EW, drones, different targeting
> techniques, etc.) without making
> them the key element of the genre.
So let's find a way to incorporate them, shall we?
> I think that there are ways to tweak, or perhaps
> overhaul the DS2 system to
> make a more sci-fi game
And I think there are some things about DS 2 that
require a complete overhaul.
>
> I like the overall system, but O.O. is right... it
> does not feel
> "futuristic" enough given current technology trends.
Agreed.
=====
"In life, you must try and be the type of person that your dog thinks
you are."
- Anonymous
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