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Re: (DS): Systems per Class

From: J L Hilal <jlhilal@y...>
Date: Thu, 22 Jul 2004 20:09:00 -0700 (PDT)
Subject: Re: (DS): Systems per Class

--- Glenn M Wilson <warbeads@juno.com> wrote:
> For a very generic approach for Battalions and bigger  there is the
> Prophecy of War rules (see Yahoo for PoW group and also it is in the
> files of 6mmScienceFictionWarGames group) but it doesn't sound like
> it's what you want with those changes.
> 

I've looked at those, and they aren't bad, but a little too abstract,
which is different from what I mean by generic.

By generic I mean that the same set of movement and combat rules are
used, but cusomized for each setting.  Things like the relative
effectiveness/statistics of different types of weapons, their
availability, etc. can differ between settings like Battletech,
Centurion, and B5 GROPOS, but the game mechanics stay the same.

Kind of like being able to adapt FT to the B5 EFSB and also Power
Projection for Traveller.

J

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