Re: (DS): Systems per Class
From: Brian B <greywanderer987@y...>
Date: Wed, 21 Jul 2004 20:15:34 -0700 (PDT)
Subject: Re: (DS): Systems per Class
ok that makes sense.
--- owner-gzg-l@lists.CSUA.Berkeley.EDU
<warbeads@juno.com> wrote:
> I meant zero capacity cost (if I understood what you
said correctly) -
> points cost of course.
>
> Gracias,
> Glenn
>
>
> On Wed, 21 Jul 2004 07:45:54 -0700 (PDT) Brian B
> <greywanderer987@yahoo.com> writes:
> >Zero cost? How so? You still pay points for it and
it
> >can be killed. Be that as it may, a rule that
prevents
> >a number of legitimate designs to prevent a few
cheesy
> >ones is at best flawed.
> >--- owner-gzg-l@lists.CSUA.Berkeley.EDU
> ><warbeads@juno.com> wrote:
> >> It is an example that shows nothing should be
'free'
> >- this is a cheap
> >> munchkin AFV 'all or nothing' cheese flavored AFV
> >killer that would make
> >> the loophole you propose into a game ruining
> >Carlsbad Cavern. The GMS/Ls
> >> are zero cost per the change suggested below yet
hit
> >as a size 3
> >> (normally at least 6 or 9 capacity points)
weapon.
> >>
> >> On Tue, 20 Jul 2004 17:57:24 -0700 (PDT) Brian B
> >> <greywanderer987@yahoo.com> writes:
> >> >And how does any of that support or refute the
> >> >argument for or against the rule?
> >> >--- owner-gzg-l@lists.CSUA.Berkeley.EDU
> >> ><warbeads@juno.com> wrote:
> >> >> "MISSTOS" - a AFV using only multiple GMS/L -
> >Size
> >> >two and 5 GMS/Ls.
> >> >>
> >> >> Okay 4 GMS/Ls and a PDS/Basic.
> >> >>
> >> >> Okay, okay, three GMS/Ls and a LAD and a
> >PDS/Basic.
> >> >>
> >> >> Anyway, if I hit you it's at least 6 chits and
> >maybe
> >> >10 chits. Pray for
> >> >> a "firer system down' chit. Now THAT's a rule
to
> >> >change (or chits to
> >> >> 'lose', hehe-hehe.)
> >> >>
> >> >> Point? ANY rules can be min-max'ed by a
> >munchkin. I
> >> >have played with
> >> >> some doozies so have learned to be aware if
for
> >no
> >> >other reason then
> >> >> self-defense. Hence I usually GM any more.
My
> >> >world, My miniatures, My
> >> >> scenario, My decisions.
> >> >>
> >> >> Gracias,
> >> >> Glenn
> >> >>
> >> >>
> >> >>
> >> >> On Tue, 20 Jul 2004 15:54:59 -0700 (PDT) Brian
B
> >> >> <greywanderer987@yahoo.com> writes:
> >> >> >Id offer that any system CAPACITY 4 or less
> >should
> >> >be
> >> >> >exempt.
> >> >> >--- owner-gzg-l@lists.CSUA.Berkeley.EDU
> >> >> ><rmgill@mindspring.com> wrote:
> >> >> >> At 1:49 PM -0700 7/20/04, Brian B wrote:
> >> >> >> >This isnt a request for clarification so
much
> >as
> >> >> >> >consensus: how many players out there
ignore
> >the
> >> >> >rule
> >> >> >> >limiting the number of.systems a vehicle
can
> >> >carry
> >> >> >to
> >> >> >> the vehicles class, and instead use
capacity
> >> >alone?
> >> >> >>
> >> >> >> The ACAV and a number of other vehicles
> >(Merkava)
> >> >> >break this rule in
> >> >> >> real life so I have no problem breaking it
in
> >> >game
> >> >> >for small systems
> >> >> >> like APSW's and dismounts.
> >> >> >>
> >> >> >> --
> >> >> >> --
> >> >> >>
> >> >>
> >>
>
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=== Message Truncated ===
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"In life, you must try and be the type of person that your dog thinks
you are."
- Anonymous
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