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Re: (DS): Systems per Class

From: Glenn M Wilson <warbeads@j...>
Date: Wed, 21 Jul 2004 19:35:35 PDT
Subject: Re: (DS): Systems per Class

I meant zero capacity cost (if I understood what you said correctly) -
points cost of course. 

Gracias,
Glenn

On Wed, 21 Jul 2004 07:45:54 -0700 (PDT) Brian B
<greywanderer987@yahoo.com> writes:
>Zero cost? How so? You still pay points for it and it
>can be killed. Be that as it may, a rule that prevents
>a number of legitimate designs to prevent a few cheesy
>ones is at best flawed.
>--- owner-gzg-l@lists.CSUA.Berkeley.EDU
><warbeads@juno.com> wrote:
>> It is an example that shows nothing should be 'free'
>- this is a cheap
>> munchkin AFV 'all or nothing' cheese flavored AFV
>killer that would make
>> the loophole you propose into a game ruining
>Carlsbad Cavern.  The GMS/Ls
>> are zero cost per the change suggested below yet hit
>as a size 3
>> (normally at least 6 or 9 capacity points) weapon.
>> 
>> On Tue, 20 Jul 2004 17:57:24 -0700 (PDT) Brian B
>> <greywanderer987@yahoo.com> writes:
>> >And how does any of that support or refute the
>> >argument for or against the rule?
>> >--- owner-gzg-l@lists.CSUA.Berkeley.EDU
>> ><warbeads@juno.com> wrote:
>> >> "MISSTOS" - a AFV using only multiple GMS/L -
>Size
>> >two and 5 GMS/Ls.
>> >> 
>> >> Okay 4 GMS/Ls and a PDS/Basic.
>> >> 
>> >> Okay, okay, three GMS/Ls and a LAD and a
>PDS/Basic.
>> >> 
>> >> Anyway, if I hit you it's at least 6 chits and
>maybe
>> >10 chits.  Pray for
>> >> a "firer system down' chit.  Now THAT's a rule to
>> >change (or chits to
>> >> 'lose', hehe-hehe.)
>> >> 
>> >> Point?  ANY rules can be min-max'ed by a
>munchkin. I
>> >have played with
>> >> some doozies so have learned to be aware if for
>no
>> >other reason then
>> >> self-defense.  Hence I usually GM any more.  My
>> >world, My miniatures, My
>> >> scenario, My decisions.
>> >> 
>> >> Gracias,
>> >> Glenn
>> >> 
>> >> 
>> >> 
>> >> On Tue, 20 Jul 2004 15:54:59 -0700 (PDT) Brian B
>> >> <greywanderer987@yahoo.com> writes:
>> >> >Id offer that any system CAPACITY 4 or less
>should
>> >be
>> >> >exempt.
>> >> >--- owner-gzg-l@lists.CSUA.Berkeley.EDU
>> >> ><rmgill@mindspring.com> wrote:
>> >> >> At 1:49 PM -0700 7/20/04, Brian B wrote:
>> >> >> >This isnt a request for clarification so much
>as
>> >> >> >consensus: how many players out there ignore
>the
>> >> >rule
>> >> >> >limiting the number of.systems a vehicle can
>> >carry
>> >> >to
>> >> >> the vehicles class, and instead use capacity
>> >alone?
>> >> >> 
>> >> >> The ACAV and a number of other vehicles
>(Merkava)
>> >> >break this rule in 
>> >> >> real life so I have no problem breaking it in
>> >game
>> >> >for small systems 
>> >> >> like APSW's and dismounts.
>> >> >> 
>> >> >> -- 
>> >> >> --
>> >> >>
>> >>
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