Prev: RE: [DSII] Aeons of the Stranger Sort Next: RE: (DS): Systems per Class

RE: (DS): Systems per Class

From: Brian B <greywanderer987@y...>
Date: Wed, 21 Jul 2004 12:44:44 -0700 (PDT)
Subject: RE: (DS): Systems per Class

May I point out that the term class is defined
differently in your RL examples or even in FT than it
is in DS? Your use of class refers to the general type
of ship etc. And its layout and mission. In DS, class
refers specifically to the vehicles size in relation
to other vehicles.
--- owner-gzg-l@lists.CSUA.Berkeley.EDU
<devans@nebraska.edu> wrote:
> 
> 
> 
> 
> As a vacc-head, I've kept out of this discussion for
the most part, but I
> feel I must play devil's advocate.
> 
> The discussion sounds rather like the argument
against the use of class
> structure in FTII, and lo, the class structure for
buildingFTII(.5) ships
> has disappeared. However, it does not mean that it
was invalid, merely that
> it was too rigid to be a 'basic' or even 'official'
rule as it was. At the
> risk of angering Brian again by bringing up RL, I
will point out that, at
> various times, classes, whether in ships or armored
vehicles, has been a
> valid concept. The realities that brought these
about were many, from
> mission-driven, to certain non-linear,
non-continuous variables, and not
> necessarily easy to recreate without class
structures.
> 
> Now, technology, political 'realities', and the like
will vary with time,
> and mission creep will happen. At Jutland, the
German DD's were smaller as
> a group than the British DD's, almost enough to
classify them as two
> different classes, but were still recognizable from
CL's, and all the DD's
> were used in similar manner. Over the years,
'destroyer' has grown pretty
> damn big. Not quite B5 destroyer big, but you get
the idea.
> 
> My impression is that at various stages, a heavy
tank is a heavy tank, even
> if they were slightly larger, say, in Germany than
most other places, and
> there's a distinction from light tanks, though that
line may shift,
> especially during the upheaval of war.
> 
> It may not fit your idea of the game, but I think
the idea of classes was
> and is still justifiable. Just damn tricky to make
into a rule.
> 
> The_Beast
> 

=====
"In life, you must try and be the type of person that your dog thinks
you are."

- Anonymous

	
		
__________________________________
Do you Yahoo!?
Vote for the stars of Yahoo!'s next ad campaign!
http://advision.webevents.yahoo.com/yahoo/votelifeengine/

Prev: RE: [DSII] Aeons of the Stranger Sort Next: RE: (DS): Systems per Class