[FT] Kravak weaponry
From: John Atkinson <johnmatkinson@y...>
Date: Wed, 21 Jul 2004 11:51:02 -0700 (PDT)
Subject: [FT] Kravak weaponry
Last week had a little fight with Matt Siedl which
went, IMHO, well. I used Roman ships and he used K'V,
with vector movement. I basically won due to really
good dice rolls (do NOT loose initiative when your
dreadnought is staring down another dreadnought armed
with 8 pulse torpedos at a range under 12 MU) and one
turn where the KV dreadnought was placed so that the
only target in its arc was an escort cruiser. I
didn't think that tweaking the ship designs further
specifically for vector (no multi-arc size 3 beams)
would matter that much, but it really seemed to put me
on a more level playing field with those lizards.
Am I the only person underimpressed with MD-5s? I
mean, really. They aren't likely to double and
there's only a couple so each missed dice roll really
hurts the KV player. I'd rather go up against those
monsters than those cursed MD-2s sandpapering away my
ships (at an average 3.333 points of damage per shot).
At least I can hope for one or two bad dice rolls to
waste my opponent's entire turn of capital ship
shooting. Law of averages catches up with me on the
size 2s. And two hits from them will, on average, do
more damage than one from a size 5.
John
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