My own comments on Re: mixing technology force in Dirtside
From: <warbeads@j...>
Date: Fri, 11 Jun 2004 19:09:43 -0500
Subject: My own comments on Re: mixing technology force in Dirtside
On Thu, 10 Jun 2004 23:35:34 -0500 <warbeads@juno.com> writes:
<snip>
>Fusion powered GRAV or FGEV vehicles
>
Speed is life and unless you need to 'go into the woods' then these are
the fastest vehicles around.
>4 vehicles to a platoon, 3 Platoons to a Company, 3 Companies to a
>Battalion:
>
36 combat vehicles plus support units below). A little light in numbers
you say? Well, true but the trend has been smaller forces as the
technology increases so I projected this a tad bit smaller then most of
the Cotu groups I have. What do you guys run in your Battalion sized
units?
>Light Mechanized Reconnaissance Company
>Recon Platoon: Size 2; one FT, GMS/L, PDS/Sup, Superior ECM
>Scout Platoon: Size 1; one FT, a second APSW, Superior ECM
>LAT(R) Platoon: Size 2; MDC-2, GMS/H, Superior ECM
>
This is the "Find them'" Company. Two different philosophies on the
recon/scout platoons - One is a "spot them before they spot you and run
away like a bat out of proverbial H _ _ _ if they do" and the other
has
a 'sting' in case they can't outrun the people they find.
The LAT(R) provides some extra punch/ambush capability to the Recon
Company and for delaying actions.
>Mechanized Infantry Company
>MICV Platoon: Size 3; FT x 2, GMS/L, PDS/Enhanced, LAD, Enhanced ECM
>APC Platoon: Size 3; FT x 2, MDC-1, PDS/Basic, LAD, Superior ECM
>Assault Rocket Support Platoon: Size 4; SLAM-5, PDS/Enhanced, LAD,
>Enhanced ECM
>
Your basic "take and hold" Mechanized Infantry force with an integral
support Platoon (12 inches fire on infantry gets - 5 chits - to remove
those pesky GMS/L teams and punch holes in the line infantry FTs,
hopefully.)
>Armored Company
>LAFV Platoon: Size 3, MDC-3, PDS/Superior, LAD, Enhanced ECM
I included this to show one trade off - reduced Firepower/range (54 to
48) to get an LAD integral to the vehicle and increased PDS quality.
Worth it? Maybe.
>AFV Platoons: Size 3, MDC-4, PDS/Enhanced, Superior ECM
>AFV Platoons: Size 3, MDC-4, PDS/Enhanced, Superior ECM
>
For those of us who have been stung by "Firer down" more then we like
this is trade off of reduced chits (less punch for less catastrophic
failures.)
>Company HQ unit (3 of them - one per Company)
>HQ: Size 3, HQ modules (8 cap points), PDS/Superior, LAD, second APSW
>(since HQ module is not a weapon), Superior ECM
>ADS: Size 3, ADS/Enhanced, Enhanced CM
>Mortar section:
>2 x
>Mortar carrier: Size 2, spare Ammo counter, Basic ECM
>
Mortars at Company level seem advisable for a smaller number of combat
units. 4 Chits allows more smoke counters.)
>Battalion Assets:
>
>Assault Gun Platoon:
>Size 4; DFFG-5, PDS/Enhanced, LAD, Superior ECM
>
Assigned to those people needed to attack positions units that have had
time to dig in and higher command won't accept going around them.
>Battalion HQ Command:
>HQ; same as Company HQ vehicle
>Guard Tank; Size 4, MDC-5, PDS/Enhanced, LAD
>VTOL (A): Size 2; HEL-3 (Fixed for 6 cap points) and GMS/H
>ADS: SIze 4; ADS/Superior
>HAPC: Size 4; FT x 3, PDS/Superior, LAD, GMS/L, Enhanced ECM
Protection for the Battalion Commander and some possible long range
support from the VTOL pop-ups and the MDC-5 if they are on the map.
>attached Aero:
>2 x Strike AC: Size 2; HEL-3 and DFO x 1
>
Mud Movers and across the table sniping/harassing.
>Attached Arty:
>
>3 x SPG: Size 4; Medium Artillery, Extra Ammo load x 2, Superior ECM
>CBR Unit: Size 4; CBR Radar, PDS/Superior, LAD, Superior ECM
>
Hammers.
>Gracias,
>Glenn
>
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