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Re: DS 2 Para troops

From: "Alan Wadey" <alan.wadey@t...>
Date: Thu, 3 Jun 2004 19:11:36 +0100
Subject: Re: DS 2 Para troops


----- Original Message ----- 
From: "Christopher Downes-Ward" <Christopher_Downes-Ward@acuma.co.uk>
To: <gzg-l@csua.berkeley.edu>
Sent: Wednesday, June 02, 2004 9:16 AM
Subject: RE: DS 2 Para troops

> 
> Alan,
> 
> The rules as written apply to both, the difference being that from
> inside the atmosphere you can drop Line or Powered infantry and size 1
> vehicles and that from orbit you can only drop Powered Infantry and
Size
> 1 walkers (Page 43 for the rule mechanics, Page 52 for the points). To
> be honest I don't really use the point values when doing games except
as
> a very vague "sanity" check. If one side as 10000 points and the other
> 100 something has probably gone wrong in the scenario set-up! I try to
> balance games using the scenario set-up and victory conditions.
> 
> Chris Downes-Ward
> 
> -----Original Message-----
> From: owner-gzg-l@lists.CSUA.Berkeley.EDU
> [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU] On Behalf Of Alan Wadey
> Sent: 01 June 2004 20:39
> To: gzg-l@csua.berkeley.edu
> Subject: Re: DS 2 Para troops
> 
> 
> Thanks for clearing that up.
> Do you apply the drop troop modifier for atmospheric drops, or does
that
> only refer to orbital drops?
> Cheers, Alan.
> ----- Original Message ----- 
> From: "Christopher Downes-Ward" <Christopher_Downes-Ward@acuma.co.uk>
> To: <gzg-l@csua.berkeley.edu>
> Sent: Tuesday, June 01, 2004 1:55 PM
> Subject: RE: DS 2 Para troops
> 
> 
> >
> >
> > It's a modifier to the point value, 50% for drop troops, and 25% for
> > interface landers.
> >
> > Chris Downes-Ward
> > -----Original Message-----
> > From: owner-gzg-l@lists.CSUA.Berkeley.EDU
> > [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU] On Behalf Of Alan Wadey
> > Sent: 01 June 2004 13:49
> > To: gzg-l@csua.berkeley.edu
> > Subject: DS 2 Para troops
> >
> >
> >
> > Hello there,
> > I've got a game set up for this Saturday and I wanted to use some
drop
> > troops.
> > My question is, do you have to point up the transport for that they
> jump
> > from,
> >  or is there a modifier to their points value?
> >
> > Cheers, Alan.
> 
> 
> 
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