Re: [OT] Vietnam and modern combat
From: DOCAgren@a...
Date: Tue, 4 May 2004 13:46:55 EDT
Subject: Re: [OT] Vietnam and modern combat
In a message dated 5/4/04 1:00:36 AM,
owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:
<< The player is representing a squadron commander of a
unit permanantly assigned to Planet X and under the
command of that planet's governor. Admiral Badenov
from the Home Fleet is sent to conduct operations in
the area of Planet X. He wants the player to one
thing. The governor wishes the player to do something
else. The Admiral is in the player's chain of
command, but after he leaves the sector the player
will revert back to the governor's command. What do
he do? >>
Well as a member of a game where this was resently done.. It makes for
confusion within the command and not be helpful for the defense of
system.
below was our Battle Summary:
Fleet Admiral was in direct Command, but Planetary Governor was defecto
head
of all system defense ships and normally the in system FTL ships as
well.
End-up with 3 different defense system, none of which was as strong as
the
whole should have been.
Fleet Admiral moved to engage directly enemy incoming fleet, while
issueing
Orders to both the normal insystem fleet and after he realized the
system
defense ships and platforms where not "in the plan" he issued orders to
them as
well.
Planetary Governor, who has defended his system before issued standard
orders
to his forces to keep the enemy at bay. He also sent comm traffic to
Fleet
Admiral Who had not fought in this space before, that he had a defense
plan.
And was ignored.
Insystem FTL Squadron, started to received a # of conflicting orders,
and
while attempting to follow them, ended up being placed out of support of
the
others.
End Of Mission:
Fleet Admiral Battledread, still had some hull and systems when it
disenaged
from enemy but at the loss of over 60% of his fleet.
Insystem FTL Squadron, was taken out complete by a flanking attack. And
when
it died, didn't take out any of the ship but it did cause some damage.
System Defense boats and Defense Stations did manage to turn back the
fleet,
but at a great cost to the system defense systems. Thankfully the
enemy's
SML had been used up.
The raiders fleet came in at high speed, which also allowed them to
divide
the defense group (due to conflicts in orders and command authory [ie:
who had
it]) into 3 sub groups, while the Raiders had a manage 1 major thrust
and 1
flanking attack path.
Defending players had:
2500 points under Fleet Admiral
1500 points in the FTL System Fleet
2000 points of System Defense Fleet
Attacking players had:
3500 points in Direct attack
1500 points in Flank attack
Have a Good One,
DOC Agren
(Lurker on the Digest)