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Re: [OT] Vietnam and modern combat

From: DOCAgren@a...
Date: Tue, 4 May 2004 13:46:55 EDT
Subject: Re: [OT] Vietnam and modern combat


In a message dated 5/4/04 1:00:36 AM, 
owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:

<< The player is representing a squadron commander of a

unit permanantly assigned to Planet X and under the

command of that planet's governor.  Admiral Badenov

from the Home Fleet is sent to conduct operations in

the area of Planet X.  He wants the player to one

thing.	The governor wishes the player to do something

else.  The Admiral is in the player's chain of

command, but after he leaves the sector the player

will revert back to the governor's command.  What do

he do?	 >>

Well as a member of a game where this was resently done..  It makes for 
confusion within the command and not be helpful for the defense of
system.

below was our Battle Summary:

Fleet Admiral was in direct Command, but Planetary Governor was defecto
head 
of all system defense ships and normally the in system FTL ships as
well.

End-up with 3 different defense system, none of which was as strong as
the 
whole should have been.

Fleet Admiral moved to engage directly enemy incoming fleet, while
issueing 
Orders to both the normal insystem fleet and after he realized the
system 
defense ships and platforms where not "in the plan" he issued orders to
them as 
well.

Planetary Governor, who has defended his system before issued standard
orders 
to his forces to keep the enemy at bay.  He also sent comm traffic to
Fleet 
Admiral Who had not fought in this space before, that he had a defense
plan.  
And was ignored.

Insystem FTL Squadron, started to received a # of conflicting orders,
and 
while attempting to follow them, ended up being placed out of support of
the 
others.

End Of Mission:
Fleet Admiral Battledread, still had some hull and systems when it
disenaged 
from enemy but at the loss of over 60% of his fleet.

Insystem FTL Squadron, was taken out complete by a flanking attack.  And
when 
it died, didn't take out any of the ship but it did cause some damage.

System Defense boats and Defense Stations did manage to turn back the
fleet, 
but at a great cost to the system defense systems.   Thankfully the
enemy's 
SML had been used up. 

The raiders fleet came in at high speed, which also allowed them to
divide 
the defense group (due to conflicts in orders and command authory [ie:
who had 
it]) into 3 sub groups, while the Raiders had a manage 1 major thrust
and 1 
flanking attack path.

Defending players had:
2500 points under Fleet Admiral

1500 points in the FTL System Fleet

2000 points of System Defense Fleet

Attacking players had:

3500 points in Direct attack

1500 points in Flank attack

Have a Good One,

DOC Agren

     (Lurker on the Digest)

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