Re: Vietnam and modern combat
From: Ryan Gill <rmgill@m...>
Date: Fri, 23 Apr 2004 15:54:36 -0400
Subject: Re: Vietnam and modern combat
At 10:38 AM -0700 4/23/04, John Atkinson wrote:
>--- Ryan Gill <rmgill@mindspring.com> wrote:
>> Handle that with Quality.
>>
>> SAS troopies are going to be a bit more on the ball
>> than conscripted
>> US Army. USMC should be better. Some of the US Army
>> units should be
>> quite good however if they've been it it for a
>> while.
>
>Again, you reduce the entire scenario to a single dice
>roll. Hooray.
Not really lots of victory conditions to work with. Think outside the
box there John...*ducks*
For example, Move across this area and break contact. A big board is
pretty much required, as are lots of VC types. But the VC types have
low training and confidence whereas the SAS types are
Orange/Confident. The VC types will have re-inforcements randomly
appear on the table every turn based on a roll of dice and that could
help or hurt them. Allow the SAS types to call for fire and
supporting barrages per doctrine. Lots of chances for this to go
either way.
I refed something like this on a Dirtside table with the SAS types
possibly hidden in one of many points. The Red force had to find them
and kill them before the relief force could get in and help them
extract. Lots of soft troopies mounted in trucks against a few well
trained troops with limited men and lots of support from off table.
It was touch and go the whole game.
It all depends on how you write the scenario.
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