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different protection

From: <apter@b...>
Date: Sat, 27 Mar 2004 21:44:04 -0500
Subject: different protection

	The latest in shielding tech. Introducing the brand new unified
field energy armor!  This new item forms a field of energy around a ship
that is proven to be as effective as standard ablative armor. What truly
makes this new technology an improvement over all other techs is the
ability this energy field has to regenerate as its power generators
recharge it.  Unfortunately this new technology is still highly
expensive.

Uses a capacitor worth one mass and five points that hold a field that
can absorb damage like one armor point. A shield regenerator worth 2
mass and 20 points.  The regenerator recharges each damage capacitor at
a rate of one a turn.  The more regenerators the more recharge you get.

	The new device just introduced	by the inventor Professor
Holtzaman has the ability to stop all kinetic energy that enters its
field and slow down by half the propagation of explosive blasts. 
However the unfortunate feed back effect with energy based weaponry
limits it in combat against humans. 

Is 5% of host ships mass and costs 3 per mass.	Blocks all kinetic
weapons and makes explosions do half damage.  It also doubles the damage
of any beams.  Unless you turn it off for a full turn missiles and
fighters take a full turn to leave ship.  Also kinetic guns can not be
fired and beam damage is doubled.

Finely there is the new dynamic regenerative kinetic shielding field. 
This field reduces damage from kinetic and  beam weapons.  It absorbs
damage by kinetic weapons and haves beam and explosive damage.

Uses a projector worth two mass and costs ten points.  The capacitor
holds a field that can absorb damage like ten points of armor. A shield
regenerator worth 2 mass and  costs 20 points.	The regenerator
recharges the damage capacitors at a rate of one point a turn.	The more
regenerators the more recharge you get.  Damage from kinetic weapons
lowers the shield until its capacity is exceeded.  Half of all beam and
explosive damage will effect regular armor and hull in normal manor.

Andy

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