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Re: Grasers was Re: UNSC beta and FB3

From: Jared Hilal <jlhilal@y...>
Date: Thu, 18 Mar 2004 06:17:10 -0800 (PST)
Subject: Re: Grasers was Re: UNSC beta and FB3

--- Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:
> Jared Hilal wrote:
>  >If playtesters have already complained about the 1d6 damage, how
>  >about having damage per hit = class, i.e. class 2 does 2 points per

>  >hit, class 3 does 3 points per hit, etc.
> 
> Could be done, sure. IIRC Full Thrust calls that weapon type "K-guns"
> or something like that :-/
> 

To plagiarize your own statement: "Sorry Oerjan, but that's BS and you
know it."

By that same logic, the argument against "Grasers" causing 1d6 damage
per hit is: "IIRC Full Thrust calls that weapon type 'Pulse Torpedoes"
and 'Salvo Missiles' or something like that :-/ "

> Doh. Sorry about that; I'm confusing this list with the playtest list
> again  :-( The detailed playtest AARs were posted there, not here. 

I thought that was the case, but I listed what I had read in case I
missed something and you could point me to it.

> 
> Could you please convince Glen Bailey (ie., bail9672) about this for
> me?
> 

1) everyone uses the same bunch of dice
2) roll dice from a cup, not barehanded
3) roll in a box top with Vegas rules:
   a) dice must bounce, not slide, off of bottom/table at least once
and
   b) dice must bounce off of far wall of box top

If you still get uneven rolls over the course of several hundred rolls,
then talk to Newton and Einstein, I can't help you :)

J

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