First Clash - a Power Projection:Escort/Fleet scenario
From: Dom Mooney <cybergoths@d...>
Date: Fri, 12 Mar 2004 07:50:46 +0000
Subject: First Clash - a Power Projection:Escort/Fleet scenario
Hi all,
Neil McGurk sent me this scenario for your entertainment. He'd love to
hear comments on what you think of it. It can be played with either
Power Projection: Fleet or Power Projection: Escort. However, you will
need the SSDs from Escort for the ship data.
Cheers,
Dom
------
First Clash - A scenario by Neil McGurk
Background
----------
General
During the first weeks of the 5th Frontier War (FFW) large numbers of
paired Zhodani ships crossed the borders into the 3rd Imperium. Their
main primary mission was intelligence gathering but a close second was
the disruption of naval forces and their supplies. This is the
encounter between one pair of Zhodani ships endeavouring to fulfil both
mission objectives prior to returning too base.
Imperial
You have command of a small newly formed Task Force on its initial
training mission. The aim of this mission is to bind the individual
ships into an independent commerce raider unit for when the next
Frontier War starts. To allow full independence to the task force you
have been allocated a Tender/Tanker. You are currently practising
formation manoeuvres in a quiet corner of the system.
Zhodani
Having carried out your allotted 24 hours of intelligence gathering, in
this system, you were preparing to leave when an Imperial task force
was spotted. The task force looks to be on a training mission and
includes a Tender/Tanker. You have decided that as the War has started
you will take this opportunity to strike at the Imperial naval forces
and their supplies in the system.
Set-up
-------
Imperial Forces
The forces set-up within 12MU of the centre of the playing area. The
arrangement of the individual ships is at the discretion of the
controlling player(s).
As the FFW has not officially started, all ships are not at “fighting
quarters.” To bring a ship up to “fighting quarters” roll a D6 at
the
start of the turn. If the result is equal or under the turn number the
ship may fire as normal. If the roll is greater than the turn number,
no offensive weapon systems may be used but defensive systems may.
No ship may have an initial velocity greater than three MU/turn.
Zhodani Forces
Having seen the Imperial set-up the Zhodani forces can be placed at any
point around the Imperial forces but no closer than 30MU.
No Zhodani ship may have an initial velocity greater than six MU/turn.
Forces
Imperial
--------
3 x Chrysanthemum Class Destroyer Escort (DE)
3 x Fer-De-Lance Class Destroyer Escort (DE)
1 x PF Sloan Class Fleet Escort (FE)
1 x Knight Class Tender/Tanker (TT) (use the Zhodani Chtierabl Class
Tender/Tanker TT)
Zhodani
-------
1 x Zhdiak Class Light Destroyer (DL)
1 x Midu Agashaam Class Destroyer (DD) (*)
[(*) Dom's comments - This is an Imperial ship (26 points) being used
in place of a Zhodani one. You could try substituting a Vlezhdatl Class
Pocket Strike Cruiser (slightly weaker at 20 points) or 2 Plokl Escorts
(slightly stronger at 28 points and a nasty missile load out) if you
don't want to use an Impie ship for the Zhodani. If you do, let us know
how it goes, because we haven't. I think that the Plokl's will tip this
toward the Zhodani quite heavily.]
Victory Conditions
-------------------
Imperial
Major Victory
Both Zhodani ships destroyed with no Imperial ships destroyed.
Minor Victory
Both Zhodani ships destroyed with no more that two Imperial ships
destroyed not including the Tender/Tanker.
Draw
Tender/Tanker badly damaged (over half hull boxes checked), at least
two other Imperial ship destroyed and one Zhodani ship destroyed.
Zhodani
Major Victory
Imperial Tender/Tanker destroyed, one other Imperial ship destroyed and
both Zhodani ships escape.
Minor Victory
Imperial Tender/Tanker badly damaged (over half hull boxes checked) and
at least one Zhodani ship escapes.
Designers Notes
-----------------
This scenario runs best with a referee and the victory conditions
unknown to the Imperial player. If the Imperial player is aware of the
victory conditions his force should be reduced by one Chrysanthemum
Class Destroyer Escort and one Fer-De-Lance Class Destroyer Escort.
The “fighting quarters” aspect of the Imperial forces is to
encourage
the Zhodani to attack sooner rather than latter and the Imperials to
make difficult decisions about splitting forces, committing them
piecemeal or running away.
Defensive systems are meson screens, nuclear dampers and
sandcasters.
Laser batteries used in an anti-missile role do not count.
---------cybergoths_at_dsl.pipex.com----------
http://www.powerprojection.net/
Power Projection: "It's all about going to other people's
planets and making *them* do what *we* want."
CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.