RE: [SG2] Points
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 12 Mar 2004 16:43:30 +1100
Subject: RE: [SG2] Points
You also need to consider the other side of the equation; how many hits
can
it absorb before destruction?
If you only have a squad of two, even a single casualty is a major
problem.
It's more likely to take 2 or 3 casualties (FP 1d8+1d8 SAW + QD d8 =
average
13-14) at either d6 or d8 range. 50% chance of killing half your squad
outright (less armor:impact chance) or losing both at once. With a
larger
squad, as the battle shifts around (and you re-organise squads and shift
casualties to medevacs) you still have a viable unit.
Suppressions can be removed given enough time, but death is permanent
(hence
why I have about 20 body bag figures...)
If you use 2 man squads, it makes little difference whether you use FP2
assault rifles or FP0.5 Lee Enfields; the minimum for squad fire is a d4
(in
fact the Lee Enfields would be better, as you get a higher impact die)
Brendan
'Neath Southern Skies
> -----Original Message-----
> From: Laserlight [SMTP:laserlight@quixnet.net]
> Sent: Friday, March 12, 2004 4:02 PM
> To: gzg-l@csua.berkeley.edu
> Subject: [SG2] Points
>
>
> Thinking about squad sizes: given 6 troops with FP2 weapons and QD8,
> what is the most efficient way to arrange them?
>
> Part one is "doing damage". To summarize the arithmetic, the odds are
> as follows. For the first two arrangements, totals do not add up to
> 100% because oof overlapping between hits and suppressions.
>
> A: Three teams of 2 soldiers (FP4):
> Complete miss: 9.48
> At least one suppression: 84.1
> At least one hit: 14.48
>
> B: Two teams of 3 soldiers (FP6)
> Complete miss: 14.9%
> At least one suppression= 72.7%
> At least one hit = 25.6%
>
> C: One team of 6 soldiers (FP12)
> Complete miss = 21.1%
> Suppression = 51.6%
> Hit = 27.4%
>
> Two factors I havent analyzed yet: given that multiple teams may
inflict
> multiple hits, what's the average number of hits inflicted? And given
> that they're rolling different size dice to hit and the way SG
> calculates "number of casualties", what is the average number of
> casualties per "hit" (it's not just the average of the two dice
because,
> for instance, a 1 on either die means you didn't hit)?
>
>
>
>
> --
> ***** Scanned by Anti-Spam Sheriff *****
>
>
>
IMPORTANT: Notice to be read with this E-mail
1. Before opening any attachments, please check them for
viruses and defects. 2. This e-mail (including any
attachments) may contain confidential information for the
use of the intended recipient. 3. If you are not the
intended recipient, please: contact the sender by return
e-mail, to notify the misdirection; do not copy, print,
re-transmit, store or act in reliance on this e-mail; and
delete and destroy all copies of this e-mail. 4. Any views
expressed in this e-mail are those of the sender and are not
a statement of Australian Government policy unless otherwise stated.
5. Finally, please do not remove this notice, so that any
other readers are aware of these restrictions.