[SG2 ] Points
From: Laserlight <laserlight@q...>
Date: Sun, 07 Mar 2004 01:18:03 -0500
Subject: [SG2 ] Points
Just as something to do to keep the gropos happy while the vacc heads go
over the unofficial test proposed variant beta experimental
not-for-the-public fighter rules... let's talk about a point system.
First off, the basic equation is Offense x Defense x Movement. Let's
say that these are:
Offense = Quality x Firepower
Defense = Armor + Quality - Leadership
Movement = Movement
So a Green 3 with FP1 weapon, d4 armor and 6" movement is
(6 x 1) x (4 + 6 - 3) x (6) = 6 x 7 x 6 = 252
Let's divide by 25.2 so Private Green costs a convenient 10 points. On
this scale, a Regular 2 with FP2, d6 armor and 6" movement is 46 points;
a Veteran 1 with FP3 and d8 armor is 114 points. Joe Scum, an
untrained, unarmored guy with a .5FP weapon, is around 2.5 points.
Yeah, I left out Impact. That's because 1) you don't need to beat a
target's armor to make it useless, you just need to keep suppressing it,
and 2) the Impact of a support weapon isn't used if it fires as part of
a squad.
Comments, complaints, corrections?