Re: Fighters and Hangers
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Thu, 04 Mar 2004 19:08:44 +0100
Subject: Re: Fighters and Hangers
Strange, this - I still haven't seen Jared's post which started this
subthread, and can't find it in the list archive either even though
Steve's
reply to it suggested that it was sent yesterday... ah well. Hopefully
it'll appear in the archive tomorrow :-/ Not that it really matters,
since
Steve, Laserlight and Allan (sorry if I forgot someone!) have already
pointed out the main problems with differently-sized fighter groups.
Randall Joiner wrote:
>I'm not parsing this correctly...
Not surprising, since the FT fighter-to-fighter rules are currently an
unholy mess :-(
>A dogfight is only when base to base?
A *dogfight* is only when base-to-base. Unfortunately for your parsing,
fighters don't need to be in a dogfight to shoot at one another.
>Fine... If Jack doesn't place his fighters in a dogfight, then I can't
>split fire. If he doesn't dogfight, then there's no dice to roll. No
problems.
Incorrect. Thanks to the screwed-up nature of the FT fighter rules,
there
are currently three different types of fighter-to-fighter combat in the
game:
1) Ranged combat (FT2 p.17): A fighter group can fire at any *one*
fighter
group (no splitting fire) within 6 mu, as long as neither group is
involved
in a dogfight or furball. Firing is done in initiative order.
2) Dogfight (FT2 p.17): One *single* fighter group is in base-to-base
contact with one *single* enemy fighter group. Both groups fire
simultaneously at one another, may only fire at one another (so still no
splitting fire, since there's only one enemy group in the dogfight), and
may not be fired at by any units outside the dogfight. If one of the
fighter groups attempt to leave the dogfight, the enemy gets a free shot
at it.
3) Multi-group dogfight aka "furball" (FB1 p.6): A fighter group is in
base-to-base contact with *more than one* enemy fighter group. As in the
dogfight none of the fighter groups involved may fire out of the furball
and no outside unit may fire into it and you can get shot in the back if
you try to leave early, BUT unlike the normal dogfight firing is done in
alternating initiative order (just as for ships and ranged fighter
combat)
and the firing group may spread its attacks evenly among those of the
enemy
groups in the furball it wants to attack. (It may choose to attack only
one
single enemy groups.)
>Then how is Jack getting 24 rolls (I use 3/4 for quick math, since .78
is
>close to .75) if his ships aren't in a dogfight?
Easy: Jack uses ranged fighter combat, not dogfighting...
There's an even nastier scenario for Bob if you resolve dogfights in
initiative order - ie., you resolve the dogfight when either player
activates his dogfighting group in the normal initiative sequence. (The
order in which you resolve dogfights isn't specified in the rules; some
groups resolve dogfights last instead, which avoids this particular
nastiness.) Here goes:
Jack uses four individual fighters to lock each of Bob's four group into
dogfights (not furballs), leaving the remaining 20 of Jack's fighters
unengaged. Regardless of who won the initiative the dogfights are
resolved
before any other fighter fire - Jack chooses to activate the dogfighting
groups first, and Bob of course doesn't have a choice since all of his
fighters are tied up in dogfight. The fighters in each of Bob's groups
can
only fire at the single fighter they're dogfighting; they'll almost
certainly destroy it, but since this is a dogfight rather than a furball
fire is simultaneous and that single fighter will get to shoot back.
Now comes the fun part: since they have destroyed their dogfight
opponents,
Bob's fighters are *no longer involved in dogfights*... which means that
they are now legal ranged-combat targets for Jack's 20 remaining
fighters
and will probably lose at least 15-16 fighters in return for killing 4
of
Jack's.
***
I've said it before and I'll say it again: The Full Thrust fighter rules
don't need to be *amended* - they need to be *completely replaced*.
Later,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry