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Re: Fighters and Hangers

From: "Steve Pugh" <steve@p...>
Date: Thu, 04 Mar 2004 16:47:33 -0000
Subject: Re: Fighters and Hangers

On 4 Mar 2004 at 11:20, Randy Joiner wrote:

> I'm not parsing this correctly...
> 
> A dogfight is only when base to base? Fine... If Jack doesn't place
> his fighters in a dogfight, then I can't split fire. If he doesn't
> dogfight, then there's no dice to roll. No problems.
> 
> Then how is Jack getting 24 rolls (I use 3/4 for quick math, since .78
> is close to .75) if his ships aren't in a dogfight?

He just shoots at you. Read FT page 17. Fighter groups can shoot at 
other fighter groups normally, a dogfight is a special circumstance. 
Dogfights are the only circumstance where multiple fighter groups can 
be engaged at once. So dogfights are something Jack wants to avoid.

> Second failure to parse... If Jack places 1 group, on each of Bob's
> group of 6, 

Why only one 'group'? 
He has 24 of them so if he spilts them evenly that's 6 groups on each 
of Jack's.

> then at _best_ Jack will get 2 dice to roll,

Where do you get that from? 
He'll get one die per fighter as per normal. 

> and lose 4 fighters. 

Yep.

> Each turn. Bob will lose 2 x .78, or ~1.5 fighters, each
> turn.

No, Bob will receive fire from _all_ of Jack's fighters except those  
destroyed before they can fire (max of 4). So he'll receive fire from 
at least 20 fighters. 

> (Side note: Why is dogfight range base-to-base, but ship attack range
> is 6"?)

Fighter to ship and fighter to fighter is both 6MU. Dogfighting is 
special. Read FT page 17.

	Steve
-- 
The Society of Fantasy and Science Fiction Wargamers
<http://www.sfsfw.org/>

Steve Pugh   <steve@pugh.net>	<http://steve.pugh.net/>

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